Skip to main content

Full text of "Play Meter - Volume 12, Number 14 - August 15th 1986 (600DPI)"

See other formats




'^McoinW 






The Continuing Story of 
CAPCOM Cathy, Part 2 


CAPCOM Engineering... designs today for your profitable tomorrow. 

CAPCOM 

CAPCOM, USA • 1283-C Mountain View/Alviso Rd. • Sunnyvale, CA 94089 • 408-745-7081 


\ 

Wake up, Cathy 
You love to dance. 

To the beat of “SPEED RUMBLER” 
You’ll get your chance. 


The music’s hot 
The game’s action is fast, 
Ted feels like Super Joe 
A hero at last. 


Ted is no fool 

He can teach Cathy a lot. 

He just wants to be cool 
“SPEED RUMBLER” is HOT! 






MAY METER 


Twice Q Month Publication for the Coin Op^eroted Entertainment Industry 

Member 



CONTENTS/ 


Volume 12, Number 14/August 15, 1986 


FEATURES 


Quiz gomes no triviol pursuit. 

Soles may hove peaked in 1985, but new trivia and quiz gomes continue 
to be introduced, and the morket for update kits remains strong as opero- 
tors recognize the need to keep games fresh with new questions and cate¬ 
gories. 


16 


Coinmon: Moury Ferchen.20 

President of Daily's Coin-Op division as well as the American Amusement 
Machine Association, Maury Ferchen is hopeful that the industry's future vsrill 
be marked by controlled growth and closer ties between operators, dis¬ 
tributors, and manufacturers. 


Bookkeeping feotures key gome adjustments .. .. 24 

The importance of moking game adjustments to increase earnings can 
hardly be underestimated. Using bookkeeping features to determine 
those adjustments is a valuable skill that many, if not most, operators hove 
failed to develop. 

Computerizing col is for caution.26 

An operator, accountant, and developer of route-management software, 
Jeffrey Rosenthal has some basic advice for operators who haven't yet 
begun using computers to help run their businesses. 


DEPARTMENTS 


5 Up Front 

6 News 

30 Players' Picks 
36 Equipment Poll 
30 Record Charts 
40 Tox Tips 


42 Frank's Cranks 
45 Management 
47 New Products 
51 Classified Advertising 
56 Guest Commentary 


Cover: Provided by Merit Industries. 

















PLAYFAIR 

SHUFFLEBOARD 


Shuffleboards 
are back .. 
and making 
money!!! 


Dimensions: 

Playing Surface: 

20'r long X JOT wide 
Cabinet: 22' long x 27* wide 



FEATURES: 

• 3" Solid Maple Playing Surface 
with Silk-Screened Graphics 

• Microprocessor Controlled 

• Over-Under Cash Box Doors 


PLAYFAIR SHUFFLEBOARD CO., INC. 


2303 DALE DRIVE 
FORT WAYN^ INDIANA 46819 
PHONE: (219) 747-7288 



profits without problems 

Dynamo's patented cue ball separator is the most reliable in 
the industry. Its steel construction resists wear and gives the 
operator years of trouble-free service. It also handles Dynamo's 
2y4"ball as well as the standard oversized ball without 
adjustment. 

If you're interested in profits without problems, call Dynamo 
today and find out how you can put a Dynamo table to work 
for you. 


POOL TABLES 


SOCCER TABLES 


Dynamo Corporation 
(817) 589 7699 


2525 Handley-Ederville Road 
Toll Free (800) 527-6054 


Richland Hills. Texas 76118 
Telex: 732 432 


STAFF 

FOUNDER: 

Ralph C. Lolly II 

PUDLISHER: 

Carol P. Lolly 

EDITOR: 

George R. Sigler 

CONTRIBUTING EDITOR: 

Donnie Theord 

ART DIREaOR: 

Kotey Schwa rk 

TYPOGRAPHER: 

Jo Ann Anthony 

GRAPHICS DESIGNER: 

Morgret Vincent 

TECHNICAL WRITERS: 

Frank Seninsky 
Mark Attebery 

CORRESPONDENTS: 

Irving L. Blackmon 
Richard Priesmeyer 
Jeffrey Rosenthol 
Roger C. Shorpe 
Mike Show 
John R. Storbeck 

DIREaOR OF ADVERTISING/ 
EXECUTIVE ASSISTANT: 

Valerie Cognevich 

COMPTROLLER: 

John F. Lolly III 

CIRCULATION MANAGER: 

Renee' C. Pierson 

ACCOUNTING: 

Lenore R. Dromblett 


PLAY METER, August 15, 1986. Volume 
12, No. 14. Copyright 1986 by Skybird 
Publishing Compony. Ploy Meter (ISSN 
0162-1343XUSPS 358-305) is published 
twice monthly on the 1 st and 15th of the 
month, except February, when it was 
issued once. Publishing office: 6600 Reur 
de Lis. New Orleans. LA 70124; Moiling 
address: P.O. Box 24170, New Orleans, 
LA 70184, U5A.; phone: 504/488-7003. 
For subscriptions: 504/488-7003. Sub¬ 
scription rotes: U3. and Conodo—$50. 
Advertising rates ore ovailoble on 
request. No port of this mogozine moy 
be reproduced without express per¬ 
mission. The editors are not responsible 
for unsolicited monuscripts. Ploy Meter 
buys oil rights, unless otherwise sf:>eci- 
fied, to accepted monuscripts, cortoons, 
ait work, and photogrophs. Second-closs 
postoge poid ot New Orleans, LA 70113 
ond additionol moiling offices. Post¬ 
master Send Form 3579 to PLAY METER, 
P.O. Box 24170, NewOrleons,LA70184. 


4 


PLAY METER, August 15, 1986 





UP FRONT 


You can make a difference 

/ am only one, but I am one. 

I can't do everything, but I can do something. 

And because I cannot do everything, 

I will not refuse to do anything that I can do. 


Vancie Todaro, the new president of the 
Amusement and Music Operators of Texas (AMOT), 
quoted those lines at the association’s recent con¬ 
vention. She is often praised as one person who 
gives all she possibly can and offers sincere apolo¬ 
gies when she can’t do more. There are many people 
like Vancie in this industry, but, unfortunately, there 
also are many who believe that what they do doesn’t 
make much difference. 

Compared with other Industries, the coin-op 
entertainment industry may be considered small, 
but that only makes each member of the industry 
that much more important. Manufacturers and dis¬ 
tributors often are quoted as saying that the opera¬ 
tors make the industry, or a healthy operator Is need 
for a healthy industry. These are not hollow state¬ 
ments, because the operators who make their living 
by placing games and other equipment In locations 
truly are the lifeblood of this industry. 

When talking with operators at state shows. It 
amazes me how often an operator will tell me, “I’m 
just a small operator, my opinion doesn’t mean 
much.’’ But, on the contrary, his opinion Is what 
shapes the entire industry. When he doesn’t buy, 
manufacturers adjust production accordingly, and 
distributors plan their purchases to fit needs. During 
the boom years, it was the operators who bought all 
the equipment that poured out from the manufac¬ 
turers. And It was the operators who first realized 
what was happening and who first started making 
the needed adjustments. 

The Texas show had a good turnout of opera¬ 
tors concerned about the future of the industry, but 
many were dismayed that several of the distributors 
in the state elected not to show. A state show is 
geared toward operators, and it Is surprising that 
distributors, whose customers make the effort to 
attend, don’t feel it’s worthwhile. 

The manufacturers are battling a cancer 


spreading throughout the industry in the form of 
counterfeit and Illegally imported games. Many 
operators maintain the position that they will save 
money any way they can; they claim that manu¬ 
facturers have always taken advantage of them, so 
it’s a way to return the favor. They can’t understand 
why a copy ora parallel import Is “so much cheaper’’ 
and just assume that It’s because manufacturers are 
charging more than the game is worth. Operators 
justify their actions by saying their competitors do 
It, and they don’t really believe that their few pur¬ 
chases really have any effect on the industry. 

It’s sad to see such a rift developing ftiat could 
be resolved. Illegal copies and parallel boards 
wouldn’t be here If no one bought them. Maury 
Ferchen, in his interview In this issue, says that 
one of his goals is to Improve communication in the 
Industry. He wants to hear operators’ opinions. 
Look, there may be some unscrupulous manufac¬ 
turing people out there, but there could just as easily 
be unscrupulous operators. Should everyone suffer 
because of it? I think not. 

The associations (the American Amusement 
Machine Association and the Amusement and 
Music Operators Association) are planning to work 
together on this and other industry issues. They 
aren’t doing it behind anyone’s back or being under¬ 
handed about it. They want your opinion, and if you 
believe your voice doesn’t count, please read 
Vancie’s quote again. You can’t do everything, no 
one expects you to. But you really can do some¬ 
thing. 

Valerie Cognevich 
Director of Advertising/ 

Executive Assistant 


PLAY METEK August 15, 1966 


5 




Merit buys 
Nomac assets 

Following three months ot negotia¬ 
tion, Merit Industries has agreed to 
buy the assets of Nomac, Ltd., August 
18. 

The purchase includes all of 
Nomac's tooling, patents, trademarks, 
copyrights, and inventory. Merit will 
maintain all Nomac personnel and 
facilities. Nomac principals Fred 
Kelley and Bill McClure will be avail¬ 
able on a consulting basis as needed. 

Merit, manufacturer of Bull Buster 
Darts, will add Pub Time Darts to its 
product line. Peter Feuer, president of 
Merit, said, "We hove acquired a well 
established product line that is well 
liked by players and operators. We 
can greatly expand the market share 
the product enjoys, and we plan to do 
this by offering a support program of 
league and tournament promotions, 
outstanding service through our net¬ 
work of distributors, and engineering 
strength to maintain the product at its 
technical peak." 

Feuer said Merit will continue to 
develop promotional campaigns and 
work with the newly formed AMOA 
Dart Association. • 

FBI seizes Face West 
goods, records 

FBI agents looking for counterfeit 
and parallel games seized business 
records, 70 printed-circuit boards, and 
571 marquees July 22 in executing a 
federal search warrant of Faco West, 
Inc., a North Hollywood, Calif., dis¬ 
tributor. 

According to Robert Fay, American 
Amusement Machine Association 
(AAMA) director of industry affairs, the 
seizure resulted in a "massive" amount 
of evidence for the FBI to sift through. 
Some of the seized boards were par¬ 
allel imports, he said, but the exact 
numbers of parallel and counterfeit 
boards seized won't be known until the 


boards are tested. 

Fay said he will go to Los Angeles in 
September, after federal authorities 
have been able to review evidence 
obtained in the search, to recommend 
charges to the U.S. attorney. 

Depending on circumstances in 
the case, charges could be included in 
a bill of information and the case 
could be brought before a federal 
magistrate. Otherwise, the govern¬ 
ment could seek indictments by bring¬ 
ing the case before a federal grand 
jury. Charges are expected to include 
trademark and copyright infringe¬ 
ment. Conviction on the charges 
carries a maximum penalty of five 
years' imprisonment for each count of 
the former and two years' for each 
count of the latter. 

Faco West, with William B. Faith, Jr., 
named as the company's owner, is a 


defendent in a civil suit filed in May by 
Nintendo of America, which charged 
that the company infringed Nintendo's 
copyright of its VS. Excitebike game. 
As a result of the suit, a federal court in 
June enjoined Faco West from import¬ 
ing video games copyrighted by Nin¬ 
tendo of America. 

Fay said more searches like that of 
Faco West are expected to take place 
soon throughout the U.S. There are 
"about five priority cases" to be made 
in cracking down on U.S. distributors of 
parallel games and counterfeits, he 
said, adding that the "targets" are 
"renegade, outlaw distributors and 
big operators." 

The Faco West search resulted 
from an investigation stemming from 
operator complaints, according to 
Fay, who said he's been receiving 
about five calls a week from operators 



Sony's Erol Uckan explains the company's player mechanism used in 
Seeburg's LaserMusic compact-disc jukebox to service technicians 
attending a Seeburg training session in Rosemont, Ill. 


6 


PLAY METER, August 15, 1966 





telling ot competitors operating illegal 
games. He said the number ot calls 
increases after some action, such as 
the Faco West search, takes place. He 
refers the complaints to the FBI, which 
then may interview the suspected 
operator in hopes ot being led to the 
source ot his illegal games. 

Explaining that he has the names 
ot "hundreds and hundreds' ot opera¬ 
tors ot illegal games. Fay said, "1 think 
every operator at one time or another" 
has operated counterfeit or parallel 
games. • 

AMOA recommends 
standards 

The AMOA through its industry- 
standardization subcommittee, has 
proposed several standards tor parts 
and components tor the coin-op 
amusement industry. The AMOA is 
urging manufacturers to follow the 
standards, which include the follow¬ 
ing: 

"A1 coin door locks and cash door 
locks shall be a standard 7/8-inch 
barrel. 

"A1 games shall hove a power 
switch located on the upper left hand 
section ot the cabinet. 

"A1 games using electronic sound 
shall hove a volume control located 
on the left hand inside ot the coin door, 
easily reachable and accessible 
through the coin door. 

"A1 games and coin machines 
shall accept Canadian coins or ade¬ 
quately reject them so as not to cause 
coin jams. 

" A1 pinballs should utilize the stan¬ 
dardized bookkeeping procedure 
with the same sequence ot functions 
enabling owners/operators to easily 
access and remember the format tor 
calling up pinball bookkeeping." 

The standardization subcommittee, 
which is under the education commit¬ 
tee, was formed this year. Members 
include Craig Johnson ot TATAKA in 
Framington, Utah; Todd Erickson ot 
Summit Amusement in St. Paul, Minn.; 
Joe Dillon ot Williams Electronics; 
Steve Blattspieler ot Bally; Frank 
Ballouz ot Nintendo ot America, and 
Dan Van Elderen ot Star Gomes in 
Milpitas, Calif. • 

Tho\isaxKls compete in 
video tournament 

More than 2,000 players from 
across the U.S. competed at more than 
300 Bally's Aaddin's Castle arcades in 

PLAY METER, August 15, 1986 


the fourth annual Video .Game Mas¬ 
ters Tournament during the last week¬ 
end in June. 

Players competed on more than 
120 different games—ranging from 
oldies like Ms. Pac-Man and Galaga 
to more recent videos like Sarge, 
Choplifter, and Super Mario Bros.—\o 
ensure that each participant could 
compete on game with which he was 
familiar. The tournament's high 
scorers, 120 in all, will be listed in the 
next edition ot the Guinness Book of 
World Records, which has a cumula¬ 
tive total ot 51 million copies in print. In 
addition to the book listing, local and 
national winners were awarded other 
prizes, including trophies and certifi¬ 
cates. 

Participants were charged a $5 
entry tee, halt ot which was donated to 
the March ot Dimes to help prevent 
birth detects. In addition to tourna¬ 
ment eligibility, players received 
"Video Game Master" identification 
cards and certificates entitling them to 
tree tokens before and after the com- 
p>etition. 

The tournament was co-sponsored 
by the U.S. National Video Game 
Team and Bally, which promoted the 
contest with posters and brochures in 
all their locations providing tourna¬ 
ment information. Marquee attrac¬ 
tions also were placed above all 
tournament games to alert players. 

"This was without a doubt the most 
successful Masters competition ever 
held," said Steve Harris, project direc¬ 
tor ot the video team. "We had a 
record number ot porticipants—more 
than 2,000 in three days—and raised a 
lot ot money tor a very worthy cause. 
The whole industry should be proud 
that Bally hosted this event. It sparked 
a tremendous amount ot enthusiasm. 

"When we obtained the rights to 
the tournament," Harris continued, 
"our initial concern was to find loca¬ 
tions to host the event. By chance we 
were led to Bally, whose wholesome 
environment and dedication to the 
player were perfectly suited tor this 
type ot promotion." 

The tournament received local 
and national media coverage, includ¬ 
ing mention on the March ot Dimes 
telethon and in The New York Times. 

Jim Vollandt ot La Verne, Calif., 
who once played Joust tor 67 hours to 
become the video-game marathon 
champion, said the tournament is "the 
only avenue that players can take to 
get official verified scores. I wish there 
were more video-game contests like 
this one." 

Verified video-game high scores 


THE 

CALENDAR 


September 19-21 

New York State Coin Machine Asso¬ 
ciation 4th Annual Convention, Folls- 
view Hotel, Ellenville, N.Y. Contact 
Curtiss D. Motterson, executive direc¬ 
tor, NYSCMA, 427 Kenwood Ave., 
Delmor, NY 12054, or coll (518) 
439-0981. 

September 28-00 

Amusement Business Seminar ot the 
Sands Hotel In Atlantic City, N J. Con¬ 
tact the Amusement Business Spon¬ 
sorship Seminar, 14 Music Circle East, 
Nashville, TN 37203, (615) 748- 
8120. 

October 20-26 

Notlonol Convention-Exhibit of 
Vending and Foodservice Monoge- 
ment, McCormick Ploce, Chicago, ill. 
Organized by the Notional Automa¬ 
tic Merchandising Association. Con¬ 
tact Walter W. Reed ot (312) 346- 
0370. 6,000 registrants ore 
expected. 

November 6-0 

AMOA Expo '86, the Amusement G 
Music Operators Association's 37th 
Intemotionol exhibition ond seminar 
for the coin-operated gomes, music, 
and vending industry, Hyott Regency 
Chicago. Contact Amusement G 
Music Operators Association, 111 E. 
Wocker Drive, Chicago, IL 60601; 
(312) 644-6610. 


Intemotionol Shows 
October 2-16 

Electronics Computer Tour, Japan, 
Korea, Taiwan, Hong Kong, 
(optional extensions—Chino or 
Singapore). Featuring Japan Elec¬ 
tronics Show, oil Jopon Audio Fair, 
Intemotionol Optoelectronic Show, 
Korea Electronics Show, Taiwan Elec¬ 
tronics Show, ond Hong Kong Elec¬ 
tronics Fair. Contact Commerce Tours 
Intemotionol, Inc., 870 Morket Street, 
Suite 708, Son Francisco, CA 94102, 
(415) 433-3072. 

October 6-9 

JAMMA 24th Annual Amusement 
Machine Show, Tokyo Ryutsu Center 
(TRC), 1-1, HelwQjimo 6-chome, 
Oto-ku, Tokyo 143. Organizers: 
Japan Amusement Machinery Manu¬ 
facturers' Association, Room 704, 
Nogoto-Cho TBR Bldg., 2-10-2, 
Nogoto-Cho, Chiyodo Word, Tokyo 
100, Jopon. Telephone 593- 
2563/4. 


7 







Table hockey champion Robert Hernandez, left and Dynamo's Mark Robbins 
demonstrate Dynamo's new table. 


Singer Roy Head receives the Texas Rising Star Award from Vancie Todaro, new 
president of the Amusement and Music Operators of Texas (AMOT), at the asso¬ 
ciation's recent convention banquet Also participating in the ceremony are, 
from left Ronnie Daniel, AMOT past president Jerry Kaler, the association's 
executive director, and Ross Todaro. 


Texas operators getting a ftst-hand look at Seeburg's compact-disc phonograph 
keep company representatives busy. 


were first published in the 1983 edition 
of the Guinness Book, which alotted a 
small space to track the skills of a 
dozen top players. 

"We'd been getting calls concern¬ 
ing video games for almost two years/' 
said David Boehm, editor of the book's 
American version. "After we ran the 
section on video games, we got tre¬ 
mendous feedback. More inquiries 
were made regarding this section 
than any other in the book's history." 

High scores on coin-operated 
video games now take up almost two 
full pages in every edition of the 
book. • 

Texas operators meet 

Nearly a hundred Texas operators 
met in Austin for the Amusement and 
Music Op)erators of Texas (AMOT) 
annual convention in mid-July. 

Seeburg exhibited its new Laser- 
Music phonograph designed to ploy 
compact discs. It was the first time since 
its formal introduction to distributors a 
month ago that the company had 
shown the phonograph publicly. Op>er- 
ators seen to be excited about its possi¬ 
bilities; the Seeburg booth remained 
busy. Mobile Record Company, a fre¬ 
quent exhibitor at trade shows (the 
only one-stop to do so), passed out its 
compact-disc availability catalog of 
more than 8,000 titles. 

In a surprise announcement, Ed 
Blankenbeckler, Seeburg president, 
said the company recently hired 
William Guler, previous with Handle- 
man in Chicago, to organize Seeburg's 
entrance into the one-stop business. 
"We want to protect our hardware," 
said Blankenbeckler. "Selling com¬ 
pact discs fits into our plans nicely." 

Bally's new Ram page was shown in 
Southwest Vending's booth to enthu¬ 
siastic crowds. "'This game looks like 
one of the best Bally has come out with 
lately," said an operator waiting his 
turn to ploy. 

Mark Robbins, director of promo¬ 
tional sales for Dynamo hockey, and 
Robert Hemande, the national air- 
cushioned table-hockey champion, 
demonstrated Dynamo's new air-cus¬ 
hioned hockey game. It is an elegant 
piece of equipment, similar to Dyna¬ 
mo's pool tables. "Air-cushioned 
hockey is a lot of fun, and can make 
operators a good return on investment 
with a little promotion," Robbins said. 

Manufacturer representatives at¬ 
tending the show included Atari's Dick 
Needleman, Nintendo's Art Gallager, 
Merit's David Rubinstein and Don 

PLAY METER, August 15, 1986 


8 







SMART INDUSTRIES CORP., MFC. 

1801 Bell Avenue 
Des Moines, Iowa 50315 
Phone: (515) 244-3500 


BEAR CLAW MEANS BIG PROFITS! 

A high volume machine that requires very low maintenance because of safe guards 
programmed into the unit. There are two game programs built into the game board. 
This allows you the selection that best fits your location. Optional dollar bill acceptor 
mounted on the coin door, eliminates the need of making change and increases the 
machines use. This means higher volume and profits! 


SINGLE CLAW UNIT 

Dimensions: 

26'/4" Wide 
34" Depth 

58" High (Trailer Mounted) 
81" High (Floor Model) 


TWO CLAW UNIT 
Dimensions: 
483/8" Wide 
34" Depth 
58" High (Trailer Mounted) 
81" High (Floor Model) 


3-PLAYER 

ll^ I Q|. 2 units $5495.00 ea. 

^ 3 or more $4995.00 ea. 

• Two Game Option (Fast or Skill) • Superior Joy Stick Control • Fully Adjustable Claws 
• Breakdown Cabinet For Easy Handling • Optional Dollar Bill Acceptors 

COMING SOON- THE SUPER SINGLE 

1 or 2 units $3295.00 ea. 3 or more $3095.00 ea. 


THREE CLAW UNIT 

Dimensions: 

71" Wide 
34" Depth 

58" High (Trailer Mounted) 
81" High (Floor Model) 


MADE IN a.S.A. 


SINGLE PLAYER 

1 or 2 units $2695.00 ea. 
3 or more $2495.00 ea. 

2-PLAYER 


1 or 2 units 
3 or more 


$4295.00 ea. 
$3895.00 ea. 






Fuller, Ed and Mark Blankenbeckler 
oi Seeburg, Tim Jackson of Romstar, 
Bill Rickett of Dynamo, Byron Cook of 
Tradewest, Mike and Kim Yaffa of 
Status Games, Ron Yaffe of Showcase 
International, and Emil Marcet of 
Valley. 

The Texas Rising Star award was 
presented at the convention banquet 
to Roy Head, a country-and-westem 
singer who has had 32 songs on Bill¬ 
board's Top 100 record charts. His 
song "Treat Her Right" sold a million 
copies. Head and his wife were there 
to accept the award. 

On Sunday following the show, the 
association sponsored a pool tourna¬ 
ment, which was conducted for the 
fifth year in a row by Willie Elder. 
Elder's wife kept track of the progres¬ 
sion of players. "We are very grateful 
to Willie and his wife,"said AMOT 
executive director Pat Miller, and 
operator Bob Minnick added, "We 
would like to thank Willie for all he has 
done for our tournament. Willie has 
contributed greatly to coin-op pool 
tournaments." • 

VNEA championships held 

More than $25,000 in prize money 
was awarded to winners of the sixth 
annual Valley Notional 8-Ball League 
Association International Champion¬ 
ships at the Bally Grand Hotel in Las 
Vegas June 1-8. 

In the men's divison. Red Sails No. 2, 
representing Stansfield Vending, Inc., 
of LaCrosse, Wis., won the team 
competition and a $5,000 prize. Scott 


Kitto, representing Quad Cities Amuse¬ 
ments, Inc., of Davenport, Iowa, won 
the singles championship and $1,000. 

For the second year in a row, the 
winning team in the women's division 
was Cannon Lane of D8cR Star of 
Rochester, Minn. Chris Glass, also 
representing D8cR Star, won the 
women's singles title. Cannon Lane 
received $2,250 for its team victory. 
Glass $600 for her singles cham¬ 
pionship. 

The winners, who received plaques 
in addition to the cash prizes, emerged 
from the 23,754 players in 29 states and 
three Canadian provinces who partic¬ 
ipated in Valley National 8-Ball 
Leagues in 1986. 

The Las Vegas competition, played 
on 90 Valley Cougar ZD4 tables, 
included 16 women and 32 men 
playing for the singles titles and 160 
men and 80 women vying for team 
championships. • 

Seebuig opens 
CD one-stop 

In conjunction with the introduction 
of its LaserMusic compact-disc juke¬ 
box, Seeburg Phonograph Corp. has 
begun operating a one-stop exclu¬ 
sively for compact discs. 

Ed Blankenbeckler, Seeburg presi¬ 
dent, said the notional one-stop selling 
directly to operators "is a way to 
protect the razor by making sure the 
blades are always available." 

William Guler, formerly a top-level 
executive of H.R. Handleman (called 
by Blankenbeckler the "world's lar¬ 


gest rack-jobber"), joined Seeburg 
July 28 as general manager of the one- 
stop, named Seeburg Compact Disc 
Distributing Corporation. 

The company already has begun 
taking orders and shipping discs, 
Guler said, and is expected to be 
operating full-scale by the end of 
August. "We're trying to get set up as 
soon as possible," he said, "because 
the machines are rolling out." 

Seeburg announced the formation 
of its one-stop while exhibiting at the 
recent Amusement and Music Opera¬ 
tors of Texas (AMOT) convention. 
Another one-stop exhibiting at the 
show. Mobile Record Service of Pitts¬ 
burgh, has been an ardent supporter 
of Seeburg's compact-disc phono¬ 
graph and told operators attending 
the show that more than 8,000 
compact-discs titles are available. • 

O’Reilly conviction upheld 

The July 24, 1985, conviction of 
Timothy O'Reilly on charges of dealing 
in counterfeit coin-op games has been 
upheld by the 11th Circuit Court of 
Appeals in Atlanta. 

Assistant U.S. Attorney Lark Tanksley, 
who prosecuted the O'Reilly case, said 
that the appeals court decided the 
government had provided sufficient 
evidence that O'Reilly had violated 
federal copyright laws. 

O'Reilly, a 23-year-old Canadian, 
was sentenced September 11 to five 
years' imprisonment and ordered to 
pay restitution to Data East USA. He 
was released on probation after serv¬ 
ing little more than two months of the 
sentence. • 

AMOA expects no 
Berne action in ’86 

The Amusement and Music Opera¬ 
tors Association (AMOA), having fol¬ 
lowed congressional discussions of the 
Berne Convention, expects no Senate 
action in 1986 regarding the U.S. join¬ 
ing convention. 

The Berne Convention is an inter¬ 
national agreement for the protection 
of literary and artistic works dating 
back to 1886. Approximately 75 coun¬ 
tries are signatories of the convention, 
but the U.S. is not one of them. 

According to Mark Griffiths, AMOA 
director of government affairs, "It is 
unlikely that the Senate will come to 
any agreement this year, because 
joining the Berne Convention could 
require changes in U.S. copyright low. 

PLAY METER, August 15, 1986 



Winners of the men's division at the sixth annual Valley National 8-Ball League Association 
International Championships at the Bally Grand Hotel in Las Vegas display their plaques. 


10 




W Best Sellen 
Under One (even 



® 

Now you can 
appeal to more players 
in less space than ever. 

WithPlayChoice-lO.A 
novel video game system 
from Nintendo that gives PlayChoice -10 goes 

you ten top profit m3cers everywhere. Fits every- 

in one narrow-body cab- where. And appeals to 
inet—all for the price of eveiyone with the endless 
one dedicated game. variety of Nintendo’s 


hottest titles 
including Super 
Mario Bros., Hogan’s 
Alley, Excitebike, 
and Golf. 

For the whole story, 
contact your authorized 
Nintendo distributor or 
Nintendo of America Inc., 
( 206 ) 882 - 2040 . 


CNinTendoQ 






Pla^Choice-/0 

Mew from Hie 
Hmt wrote Hie IhhHc on 
mko ^Hiie syst&ns. 


Nintendo has done it again. This 
time with PlayChoice-10, the hot new 
video game system that rives you ten 
games in one narrow-body cabinet. 

This sleek, compact, dedicated 
system is designed to open up new 
locations—going where no video 
games have gone before. 

Ten steady earners give it ten 


times the appeal and ten times the life 
of ordinary dedicated games. 

Players can look forward to new 
twists, new turns, new titles, and 
innovations such as a unique stop- 
action feature, skill level selection, 
and multiple menu selection that lets 
them play one game or many. 

While the players keep coming 


back, a new adjustable timer keeps 
the quarters coming faster, too. 

Games can be reordered on the 
menu at any time. And a unique 
accounting system keeps track of the 
frequency of play for each game. 

PlayChoice-10. Make it your 
choice. You’ll find it’s a best seller ten 
times over. 




Nintendo 


1. Baseball: A new single-screen ver¬ 
sion of the game that’s been batting a 
thousand with video players. 


2. Tennis: You’re all set for high profits 
with five levels of difficulty, and a new 
single screen version. 




9. Wild Gunman:™ A quick-draw gun 
game out for the first time, and hot as 
a pistol. 



6. Super Mario Bros.:™ Non-stop 
excitement and new hidden surprises 
are the name of the game with this best 
seller. 




3. Golf: Great earnings are par for the 
course — an 18-hole championship 
course, naturally. 


4. Excitebike:™ Keeps profits “reved 
up” with programmable features that 
let players design their own course. 




7. Duck Hunt:™ When it comes 
to repeat play, this gun game really 
fills the bill with action, excitement, 
and fun. 



8. Hogan’s Alley:™ A gun game that 
has hit the “bull’s-eye” again and again 
with players of all ages. 


CNinTendoQ 

Nintendo of America Inc. 

P.O.Box 957 
Redmond, WA 98052 

©1986 Nintendo of A merica Inc. 













































"II the U.S. copyright low is opened 
for amendments relating to the con¬ 
vention, there is nothing to stop it from 
being opened for other types of 
amendments unrelated to the conven¬ 
tion. There is no great effort underway 
to make changes in copyright law this 
year. The 99th Congress adjourns in 
early October and will not reconvene 
until early February 1987." 

In April, AMOA counsel Roy Wolff 
gave Senate testimony expressing 
concerns of the coin-operated amuse¬ 
ment industry about the convention. 
"Other industries also have concerns 
about joining the convention," Griffiths 
said, adding that the "AMOA will con¬ 
tinue to be involved in congressional 
deliberations as they occur." • 

NACA appoints Reinert 

Michael Reinert, director of video 
op>erations for Rowe International's 
video-jukebox program, has been 
appointed to the associate-member 
advisory board of the National Asso¬ 
ciation for Campus Activities (NACA). 

The NACA is the nation's largest 
organization of campus-activities pro¬ 
grammers, and the associate-member 
advisory board represents suppliers 


who serve the campus-activities 
market. 

Reinert has experience as a 
college-radio programmer, concert 
promoter, and entertainment attor¬ 
ney. • 



i \ 

Susan Jarocki 

Susan Jarocki 
joins Data East 

Susan Jarocki has joined Data East 
USA to work in market testing, adver¬ 


tising, product development, and dis¬ 
tributor sales. 

Jarocki previously was with Atlas 
Distributing of Chicago and has expe¬ 
rience in arcade management as well 
as distribution. She has relocated to 
California to take the new position. • 

MOMA holds 
summer meeting 

Discussions of Minnesota's low on 
video games of chance, parallel 
imports and counterfeiting, and the 
state of the industry highlighted the 
recent Minnesota Operators of Music 
and Amusements (MOMA) Summer 
Outing and Seminars. 

Held at the Radisson Arrowwood 
Resort on Lake Darling in Alexandria, 
Minn., the meeting also included darts 
and golf tournaments, a banquet and 
awards ceremony, and a coin-count¬ 
ing contest. Tami Norberg Paulsen 
and Martin Kallsen were winners of 
the dart tournament; Rollie Beach, Jim 
Dubow, Rob Dubow, and Roy Hibarger 
were golf-tournament winners; and 
Rob Dubow won the coin-counting 
contest. 

Members of the panel that discussed 
the state of the industry included 


The Sights & Sounds of Success 

... The Best of Europe and the USA! 


NIGHTCLUB 
& BAR 



TWO LOCATIONS 

LAS VEGAS ATLANTA 

jan. 5-7, 1987 _Apr. 13-15,1987 

SEMINARS/EXHIBITS/DEMOS 

• Games • Telephones 

• Pool Tables • Vending Equipment 

• jukeboxes • Marketing/Management 

• Lighting/Sound/Video 

FOR MORE INFORMATION 
(601) 236-5510 

305 W. Jackson Ave. • Oxford, MS 38655 


Where Club Industry Suppliers, Club 
Owners and Managers Meet! 


THE TICKET DISPENSER 
—WITH EXPERIENCE 



DELTRONIC LABS DL-1275 Ticket Dispenser fs now 
available in kits—for quick and easy installation on existing 
video, pinball and novelty games. 

For more than 7 years, top amusement manufacturers 
have relied on DELTRONICS LABS for quality ticket dis- 
spensers, backed by prompt and efficient service. 

Now this time-tested dispenser is incorporated in kits for 
the same dependable performance on your present games. 

You can renew player interest with tickets for awards and 
bonuses—and keep them playing again and again and again! 

DELTRONIC LABS, INC. 

Eight & Maple Avenue • Lansdale, PA 19446 

215/362-9112 • Telex 317054 


PLAY METER, August 15, 1966 


13 












Bemie Powers ol Arachnid, Howard 
Smoyer of Merit Industries, Ray 
Hibarger ot Hanson Distributing, Linda 
Winstead ot Lieberman Music, A1 
Eggermont ot Music Service, and 
Gene Winstead ot Twin City Novelty. 
Hy Sandler, MOMA executive director, 
was moderator. • 


Dynamo promotes 
hockey table 

In an unusual demonstration at the 
June 25-27 Food '86 Expo in Atlantic 
City, a trade show tor the tood-and- 
beverage industry, a Dynamo air- 
cushioned hockey table was used to 
demonstrate "how a cushion ot air can 
improve productivity." 

The manutacturer ot an air-powered 
conveyer belt, Simplamatic Engineer¬ 
ing ot Lynchburg, Va., hoped to bene- 
tit trom the demonstration, which 
included an exhibition by Robert Her¬ 
nandez, the current air-table-hockey 
national champion; Patrice Nale, 
current women's national champion; 
and Dynamo's Mark Robbins, the 1984 
champion. 

During the show, Hernandez, Hole, 
and Robbins also conducted an exhi¬ 
bition at the Boardwalk Mall Arcade 
in Wildwood, N.J. 

More promotions involving Sim¬ 
plamatic, Dynamo, and the U.S. Air- 
Table-Hockey Association are being 
planned, according to Robbins and 
Bob Blair ot Blair and McBrothney 
Advertising Agency. 

The Dynamo Hockey National 
Championships are scheduled tor 
September 13-14 in Boulder, Colo. For 
more intormation, call Dynamo at 1- 
800/527-6045 or (817) 589-7699. • 

Seebuig conducts 
service schools on CD 

Forty-two service technicians trom 
the Seeburg Corporation distributor 
network attended tactory service 
schools at the Holiday Inn in Rose- 
mont. Ill., in late June and July to learn 
more about the company s new 
LaserMusic compact-disc phono¬ 
graph. 

Each ot the three schools lasted 
tour-and-a-halt days and included a 
thorough explanation ot the Sony 
player mechanism and the Seeburg 
portion ot the LaserMusic system. 

Cas Dabrowski and Jim Dziagwa ot 
Seeburg and Erol Uckan and A1 Simon 
ot Sony conducted the sessions. • 


ICMOA holds 
annual meeting 

A hundred industry people gath¬ 
ered at Indian Lakes Resort in Bloom¬ 
ington, Ill., tor the Illinois Coin Machine 
Operators Association's annual meet¬ 
ing in June. This year, tabletop exhibits 
highlighted the event, and plans were 
announced to have tull exhibits next 
year. 

Attendees were treated to a semi¬ 
nar on tournaments by Valley's Chuck 
Milhem, Walt Lowry ot Lowry Music, 
Arachnid's Sam Zammutta, Howard 
Smoyer ot Merit, and Nomac's Bill 
McClure; a session on cranes presented 
by Ed Pellegrini ot Atlas and Ed Plotkin 
ot Ace Novelty Company; and a 
session on parallel imports and coun¬ 
terfeits by Memetron's Frank Cosentino. 

The association raised $9,262.50 tor 


its political-action tund at an auction 
held atter the banquet. Valley's 
Milhem was a sensational auctioneer 
tor the second year in a row and may 
become the otticial auctioneer. The 
association presented awards to the 
trade magazines, and Play Meter v/as 
honored to be included. 

The ICMOA's new otticers are Paul 
Hottmeister, president; Ed Veloquez, 
vice president; Dwain Kramzar, secre¬ 
tary; and Stan Williams, treasurer. • 


standard Vending starts 
weekly pool tournaments 

Standard Vending and Music 
Company's Waco, Texas, ottice has 
begun sponsoring weekly pool tour¬ 
naments. 

Under the pool-tournament system, 



Operators look on attentively during a seminar at the ICMOA convention. 



Chuck Milhem and his wife enjoy the banquet at the Illinois Coin Machine Operators 
Association (ICMOA) convention. Milhem, president of The Valley Company, was the 
auctioneer at the convention and helped raise more than $9,000 for the ICMOA's 
political-action fund. 


14 


PLAY METEK August 15, 1986 




weekly tournaments are held for eight 
weeks, with first and second place 
winners each week. Those 16 players 
compete against each other in a tour¬ 
nament in the ninth week, and the top 
three players from that competition 
qualify for the annual state-associa¬ 
tion eight-ball tournament. 

'This system promotes our own 
pool tables in our own locations," said 
Bob Minnick, Waco division manager 
for Standard Vending. "We also want 
to get as many participants in the 
AMOT (Amusement and Music Oper¬ 
ators of Texas) annual pool tourna¬ 
ment as we can." The AMOT tourna¬ 
ment now coincides with the associa¬ 
tion's annual convention held in July. • 



Jolly Backer 


Backer joins Sente 

Jolly Backer has joined Bally Sente, 
Inc., as director of national sales. He 
will be in Sunnyvale, Calif., and also 
maintain an office at the compxmy's 
manufacturing facility in Franklin 
Park, Ill. 

Backer hs been in the coin-op busi¬ 
ness for five years. He began his 
career at Betson Pacific Distributing in 
Los Angeles. He then became western 
regional sales manager for Data East 
USA. and most recently held the posi¬ 
tion of regional sales director for Sega 
Enterprises. • 


WUtelco 5000 
now bi-linguol 

Williams Telephone Company's 
Wil telco 5000 private pay phone is 


now available with a bi-lingual 
option. 

John Huddleston, national sales 
and marketing manager for Williams 
Telephone Co., said, "Now, with our 
exclusive bi-lingual option, we can 
really customize a phone to a loca¬ 
tion's particular needs." Huddleston 
added that the company "plans to 
offer other languages as demands in 
the marketplace increase." 

Wiltelco uses advanced memory- 
compression technology to put vocab¬ 
ulary of both languages in the phone. 
A retrofit kit is available to convert 
Wiltelco 5000 phones that speak only 
English. • 


Promotion ties in Grand 
Lizard, Toronto Zoo 

Video Invasion of Toronto, Canada, 
tied Williams' Grand Lizard pinball in 
with the Metro Toronto Zoo in a June 
promotion at two Video Invasion 
arcade locations. 

The seven high scorers on Grand 
Lizard each week of the month 
received passes to visit the lizards and 
4,000 other animals at the 700-acre 
zoo. 

The contest was open to all partici¬ 
pants at the two arcades, and, in addi¬ 
tion to the zoo passes, the two top 
scorers each week received Video 
Invasion T-shirts. 

Also as part of the promotion. 
Video Invasion T-shirts were given 
players for one cent with the purchase 
of a $10 roll of tokens. According to 


Wayne Fromm, Video Invasion presi¬ 
dent, the arcades' 144-shirt supply was 
exhausted in two weeks. • 

Sega appoints Hill 

Sega Enterprises, Inc., has appointed 
John Hill regional sales manager. 

Hill will be based in Atlanta and 
will be responsible for the entire 
eastern region. He has 20 years of 
sales experience in the coin-machine 
industry. • 

Mountain Coin 
holds open house 

Mountain Coin Machine Distribu¬ 
tors of Denver welcomed 64 operators 
and factory representatives to its July 
26 open house and outdoor cook-out. 

While viewing new products, atten¬ 
dees were eligible to win door prizes, 
including a Seeburg LaserMusic com¬ 
pact-disc phonograph, game kits, 
three microwave ovens, parts credits, 
and umbrellas, all donated by manu¬ 
facturers and Mountain Coin. 

Mountain Coin also introduced its 
new sales representative, Larry Mouro, 
at the open house. 

Among the factory representatives 
there were: Bob Breither of Jeeburg, 
Steve Palmer of Automatic Products, 
Lenore Sayers of Sega, Brian Duke of 
Nintendo, John Barone of Data East, 
Mark Struhs of Dynamo, Russ Strahan 
of NSM, Jay Wood of Ardac, John 
Taylor of Vendo, and Tom Siemieniec 
of Cinematronics. • 



First-week winners in Video Invasion's Grand Lizard contest and Wayne Fromm (third 
from right). Video Invasion president flash their awards—passes to the Metro Toronto 
Zoo. To the right of Fromm is one of the promotional signs for the contest 


PLAY METEK August 15, 1966 


15 


Quiz games 
no trivial pursuit 

By Mike Shaw 


Whether or not the rumor that 
the first coin-operated trivia game was 
created by one of A1 Capone’s drivers 
is true, that first rotating wheel of 
questions and answers was the proto¬ 
type of a game concept that has sur¬ 
vived several decades and six or seven 
generations of expression. 

Mechanical games, film-projection 
pieces, videos—each successive ver¬ 
sion may offer advancements on the 
features of its predecessor. Still, every 
trivia game is based on a single princi¬ 
ple: people enjoy challenging their 
memories and pitting their knowledge 
on a variety of topics against others. 

The latest generation of coin-op 
quiz-game madness started with the 
summer 1983 introduction of FAX by 
Sunnyvale, Calif.-based Exidy, Inc. 
Maybe Pete Kauffman, Exidy presi¬ 
dent, built a trivia game only because 
“nobody else was doing it,” but the 
decision triggered one of the dominant 
industry concepts of the mid-’SOs. 

Operating considerations 

Operators turned to trivia games 
as part of their strategy to curtail 
investment in youth-oriented pieces 
and concentrate on adult locations 
and the games adults play. Kauffman 
might have been slightly ahead of his 
time with FAX, but others who entered 
the market about a year later found 
tremendous acceptance of their 
models. Status Games commonly is 
given credit for ushering in the new 
trivia era with Triv-Quiz, which bowed 
in late 1984. It set the trend for suc¬ 
cesses to follow from manufacturers 
like Merit Industries, Grayhound, and 
Kramer by presenting trivia in a coun¬ 
tertop model and by periodically fur¬ 
nishing update kits with new questions. 
Those two factors came to be the 
most important considerations for 
operators buying trivia games. 

One manufacturer said that 75. 
percent of his trivia-game sales have 
been countertop models, the rest, kits 



Status Games’ Triv-Quiz 


for converting upright video games. 

“This time around the trivia gam^ 
has served as a conversation piece as 
well as a mental challenge,” said Mike 
Yaffa, vice president of sales at Status. 
“We consistently see people gathering 
around the games and talking with 
each other as they play. It’s a way 
people are using to enjoy each other’s 
company in bars. It’s also serving as a 
way for people in bars to meet each 
other.” 

Most important of all in operating 
trivia games, manufacturers and 
operators agree, is keeping the games 
fresh with new questions. 

“We suggest that operators 


change out questions and categories 
every three months to keep their trivia 
games earning at their peaks,” said 
David Katz of M. Kramer Manufac¬ 
turing, marketers of the highly suc¬ 
cessful LA Trivia Challenge and more 
recently. Trivia Madness. 

“Keeping questions current is 
undoubtedly the most important fac¬ 
tor in operating the games,” agreed 
Peter Feuer, president of Merit Indus¬ 
tries, the manufacturer of Trivia Whiz 
and other trivia-themed games. 

Feuer explained that operators 
can take several approaches to keep¬ 
ing questions current. Not only can 
they purchase replacement kits 
designed to update the games, but 
they can shift questions from game to 
game and location to location. 

“Most trivia operators own lots of 
the games,” he pointed out. “They 
monitor their machines by keeping 
track of how high the percentage of 
correct answers gets. When the per¬ 
centage is too high, they know it’s time 
to change questions. They can shift 
question software from game to game. 
That’s a very inexpensive way to keep 
a lot of games fresh.” 

Keeping questions fresh starts 
with having a lot of questions to offer. 
Perhaps that is the area in which the 
new games have made the most signif¬ 
icant advancements over previous 
models. 

“Technology has gotten to the 
point where you have the capability of 
storing a tremendous amount of ques¬ 
tions,” Feuer said. Merit’s Trivia Whiz 
IV, for example, offers 10,000 ques¬ 
tions. 

Operators also can keep trivia- 
game earnings high by offering dif¬ 
ferent categories of questions and, 
perhaps more importantly, most man¬ 
ufacturers are bringing the games to 
market as part of game “systems” 
designed to be updated regularly by 
changing out a board or even a chip or 
two. M. Kramer’s Trivia Madness, for 

PLAY METER, August 15, 1986 


16 


















mmm 




nrriBON** 


• Op»rotori 

UMHff&roUMMMfMT 

INFORAiATION KIT 


PRO~SELECT DOLBLE BULL 

Merit Scores Again On Every Point 


• DART 
.E, ACCI 
IG (]RA 
T NON 
DISPLA' 


.CCESS TO COI 
STORAGE ARE, 
)H BOX, PLUS , 
CH OPTIONS 
ICA FINISH 
ORY WARRAN 






■ y 










imwBI 








n%9 
















H 







































HOW MANY APPLES 
IN AN APPLE SEED? 



IT DEPENDS ON WHERE 
IT’S PLANTED 

We^re now planting the seeds for our 
most productive and informative 
trade show ever. Come to ACME 1987 
and enjoy a bonanza harvest of pro¬ 
ducts, ideas, and techniques to make 
your business successful! 



MARCH 20, 21, 22 • NEW ORLEANS^ 

_ 


18 


example, offers chip sets for 31 dif¬ 
ferent categories of 2,000 questions 
each. 

Additionally, game makers have 
been bringing out coin-op quiz games 
in a variety of focus topics. Several 
manufacturers offer sex-trivia games, 
and a couple have had success with 
music trivias. 

Operators who commonly pur¬ 
chase countertop games know that 
the size of the game is always an 
important consideration. The case is 
no different with trivia. 

“Too big is scary,” Katz said, 
noting the reluctance of bar owners to 
surrender too much bar space to a 
countehop machine. 

Sharp trivia operators also con¬ 
cern themselves with the quality of 
entertainment of the games or soft¬ 
ware changes they buy. Above all, the 
games should be fun, Feuer said. 

“Trivia games should offer a com¬ 
bination of a test of knowledge and 
entertainment,” he said. “There 
should be fun in the game play, the 
look of the game, and in the questions 
themselves. One of the reasons our 
games have been successful is that 
people playing them have a good time. 
People laugh when they play our 
games.” 

Slowdown 

Manufacturers agree that 1985 
was the year of trivia. Sales of new 
trivia games have slowed considerably 
in the past six months. Nevertheless, 
they also report sales of some games 
are still brisk and demand for replace¬ 
ment, update, and. conversion kits is 
still high. 

“We have seen the market taper 
off,” Feuer said. “Not that sales aren’t 
still strong, but they aren’t like they 
were during the peak period of about a 
year ago.” 

“Most of our trivia sales are update 
kits, now,” added Katz, noting that 
Kramer was promoting its new card 
game, Kramer Casinoy as replace¬ 
ment software for its trivia games. 

In light of the market turn here, 
some U.S. trivia manufacturers have 
turned their attentions to the United 
Kingdom, where trivia games are used 
in payout form as SWP (skill with 
prizes) machines. In the U.K., much of 
the coin-game industry is dominated 
by payout slot machines classified as 
AWP (amusement with prizes) ma¬ 
chines. But the games are govern¬ 
ment-regulated as to how many such 
machines can be placed in each loca¬ 
tion and how much money each win 
can award. SWP-categorized machines 

PLAY METER, August 15, 1986 










such as trivia games are far less 
restricted and, therefore, far more 
profitable to operate. 

In spite of the slowdown, most 
trivia manufacturers aren’t backing 
away from the games. They continue 
to market new quiz-game ideas and 
support their existing machines with 
update chips containing new ques¬ 
tions and with new trivia ideas in the 
form of conversions. 

“In fact,” Katz pointed out, “you’re 
likely to see another nationally known 
company putting its name on a new 
trivia game soon, in much the same 
way Anheuser-Busch did with LA 
Trivia Challenge.'' 

It is likely that new quiz-themed 
games will continue to emerge. Much 
like other adult-themed games, such 
as poker, quiz games never seem to 
wear thin. 

“There will always be people in the 
playing public,” Feuer said, “that like 
to exercise their minds without risking 
their egos.” 

The games 

The following is a list of the most 
popular of the current generation of 
trivia games. Games are listed accord¬ 
ing to company, alphabetically. 

Bally Sente 

Trivial Pursuit —Translates the 
popular board game into a coin- 
operated video game, but, unlike the 
board game, players (one to four) 
select answers from possible choices. 
Players attempt to land on four corner 
squares and answer resulting “Think 
Tank” questions correctly. 

Grayhound Electronics 

Video Trivia —Players wager 
points on questions selected from 
several categories. The game does not 
show correct answers when wrong 
answers are given. It is designed for 
convertibility. 

Konami 

Wizz Quiz —This game enables 
two players to answer the same 
question in head-to-head competition 
and work against the clock. Graphics 
feature animated wizards who are 
crowned with dunce caps for incorrect 
answers. It converts Track & Field 
PCBs and offers questions in five 
categories. 

M. Kramer Manufacturing 

LA Trivia Challenge —Via an 

arrangement with Anheuser-Bush and 
the New American Library (a trivia- 
question publishing company), this 
game was the recipient of plenty of 
promotion and lots of trivia expertise. 
Questions can be changed out by 
replacing the EPROM. Game ameni- 

PLAY MEIEK August 15, 1966 


ties include an accounting system that 
lets an operator monitor the number 
of plays in each trivia category. 

Trivia Madness —Each game 
comes with five categories and 2,000 
questions in each category. Alto¬ 
gether, there are 31 categories avail¬ 
able as chip replacements. The game 
is available in upright, countertop, 
cocktail, and conversion-kit versions. 

Merit 

Trivia Whiz —This game takes a 
variety approach with plenty of 
updates available with questions on 
sports, entertainment and music, and 
a special true-false segment contain¬ 
ing several fields of questions. It is 
available in all game-cabinet styles, 
including cocktail. 

Phraze Craze —This game tests 
players’ knowledge of popular phrases. 
The special conversion Sex Phraze 
includes operator-selectable XXX- 
rated phrases. The game offers an 
attract mode to draw players. 

Tic Tac Trivia—A trivia-strategy 
game for one or two players, this game 
has a 10,000-question set divided into 
categories of sports, entertainment, 
general interest, rock and roll, sex 
trivia, strange-but-true, and others. It 
is available as a nine- or 13-inch coun¬ 
tertop, upright, cabaret, cocktail, or 
kit. 

PGD 

Progressive Music Trivia — 

Available only as a kit to convert hori¬ 
zontal or vertical uprights or cocktail 
tables, this trivia game plays music 
and offers written trivia questions. 

SMS Manufacturing 

Trivia Hang-Vp —This upright 
encourages players to challenge each 
other’s knowledge of movies and TV, 
sports, music, and a category called 
“Anything goes” with a “steal feature” 
that allows one player to steal points 
from his opponent by answering ques¬ 
tions correctly that the opponent has 
answered incorrectly. 

Status Games 

Triv-Quiz —This is a countertop 
introduced as a game system that pro¬ 
mises easy updating through conver¬ 
sions. Players build point totals by 
wagering on questions before answers 
appear, then correctly answering the 
questions. 

Baby Boom Challenge— An¬ 
nounced as an expansion of the 
“Status System Library,” this game 
enrolls players in Baby Boom Uni¬ 
versity as they work their way through 
a maze toward graduation by ans¬ 
wering questions, correcting spelling, 
and defining words. It is available in all 
game-cabinet forms. • 



Keen attention to every detail 
of your order with delivery 
on time guaranteed. 

• Overnight shipment on 
Stock Tokens 

• 3-4 week delivery on 
Custom Orders 

• Free design service 

For sample, information or 
to place an order, 
call us Toll-Free. 



Roger 

Williams 


Northwest Industrial Park 
79 Walton Street 
Attleboro, MA 02703 
*ln Mass., call (617) 226-3310 


19 






COINMAN INTERVIEW 


imiiiiiiiiiiiiiimiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiHiiiiiiiiiiiiiiiiiiiiiiiiiuiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiHiiiiiiiiiiii 



Maury Ferchen 


Maurice **Mauiy'* Ferchen, president of Ballr^'s 
Coin-Op division, began his industry career in Septem¬ 
ber 1983 when he joined Bally as president of its 
Aladdin's Castle, Inc., subsidiary. He had spent the 
previous 20 years with Montgomery Ward, and his 
retailing background certainly has helped him in the 
coin-op industry. 

In April 1985 he was named president of Bally 
Midway and with the recent formation of the Coin-Op 
division advanced to his current position. 

Ferchen also recently was elected president of the 
American Amusement Machine Association (AAMA), 
and said that one of his goals during his tenure is to 
strengthen the lines of communication among all seg¬ 
ments of the industry. 


Would you briefly explain Bally Corporation's 
structure? 

“Bally Manufacturing owns health and fitness clubs 
across the United States, Six Flags Amusement Parks, 
casino businesses, and fitness products and handles 
lotteries through a company called Scientific Games. 
Our division is called Bally Coin-Op and is composed of 
Midway Manufacturing, Bally Sente, Bally Aladdin’s 
Castle, and our one distribution office in Phoenix. I 
answer directly to Bally Manufacturing Chief Operating 
Officer Roger Keesee, who is in charge of all of Bally’s 
divisions and answers to Bob Mullane, president and 
chairman of the entire Bally Manufacturing network.” 

How is the Aladdin's Castle division doing? 

“We are very happy with the division. It’s doing very 
well. As you know, we have closed quite a few stores. We 
were at 456 stores at the peak and now operate slightly 
over 300 stores. We closed stores that were in strip 
malls, downtown, college locations that were free¬ 
standing stores, and stores in malls with vacancy 
problems. We are basically in malls that are larger and 
more substantial; that is the direction we will be heading 
in the future. As to how they are doing saleswise, we 
think we are doing well. We always would like more sales, 
but the stores we have are structured well and have 
excellent management in the locations. We are very 
happy with the stores.” 


After closing the stores, have you done anything 
different with the ones remaining? 

“We are promoting the stores heavily with birthday 
by X/fllcric Cogncvich parties and many other promotions with restaurants and 

fast-food places, pizza restaurants, anything to get 
people in. We are happy about the way our managers are 


iiiiiiiiiiimiiiiiiiiiiiiiiimiiiniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiHiiimiiiiiiiiiv 


20 


PLAY METER, August 15, 1986 


6 1 think we can do much more in communicating with 
each other. The more we talk to each other and the 
more we share information, the better this industry 
will be. 9 




handling the promotions. We have developed a signifi¬ 
cant portion of our business from these promotions. 
Besides that, it makes it a fun place to be. There is a 
family atmosphere, and that is really what we want.” 

What do you think was the major mistake made by 
those who opened arcades during the video boom? 

“During the peak of the business—and I am not just 
talking about the people who aren’t open now—we all 
made the same mistake. We just expanded at a tremen¬ 
dous rate that was too rapid to control. When you do 
that you tend to get into locations that you really 
shouldn’t be in. Location certainly is important to any 
arcade. You have to be where there is a lot of traffic. You 
need a lot of foot traffic going past the arcade. During the 
peak there were a lot of free-standing and strip-center 
locations that didn’t have enough traffic to justify the 
location.” 

What prompted Balli;*s decision to leave the dis¬ 
tributing end of the business? 

“We decided to get out of the distribution business 
because our thought was that there are many very sub¬ 
stantial independent distributors that could handle the 
product from Midway and Sente in a very efficient and 
effective manner—distributors such as C.A. Robinson, 
Shaffer, Brady, Betson, Leiberman, Laniel, and many 
others that we think are excellent distributors and can do 
the job for us. We saw no need for us to be in that busi¬ 
ness. It has been proven in the past, and we have had the 
same feeling, that distribution run by a corporate struc¬ 
ture is very difficult to handle properly. It is much more of 
a ‘hands-on’ business that the independent distributors 
have today. They are there talking to operators, they are 
supplying the service and credit for the operators. They 
really know the people on a first-hand basis. That is 
something you lose when you run distribution centers 
from a corporate headquarters.” 

When Bally; decided to get into distributing, did it 
seem that the corporate structure would work? 

“I can’t really answer that because that was prior to 
my joining the company. At the peak we had 23 distribu¬ 
tion centers across the U.S. Today we have one in 
Phoenix that we are going to keep. It is an excellent 
location with a wonderful manager in Sal DeBruno. We 
have a good sales situation. We are basically keeping 
Phoenix in order to keep our pulse in the business.” 

Does the used equipment from Aladdin's Castles 
locations go through that distributorship? 

“No. We haven’t at this point, and I have no inten¬ 


tion of doing that.” 

How do you see the role of the distributor in the 
industry? 

“The distributor is the direct link between manufac¬ 
turers and operators. I think the key issue is that the dis¬ 
tributors really supply all the service, parts, knowledge, 
training, sessions—everything the operator really needs 
to be successful with the equipment that comes from the 
manufacturers. They are an integral link serving a need 
that manufacturers can’t serve nearly as well.” 

Are you confident that a distributor can represent 
your product fairly although he may represent 
nearly all manufacturing lines? 

“I think any manufacturer would tell you that they 
would rather have distributors sell nothing but their 
particular products, but that isn’t the real world. I think 
all the distributors are doing a fine job servicing many 
products. We have no problems with that. Of course, 
having good product is the key. It’s what keeps the 
distributor healthy, which is important to all of us.” 

When kits were first being introduced, Bally was 
adamantly opposed to them for various reasons, 
some which were proven right. But kits are a vital 
part of the industry now. How does Bally feel about 
them now? 

“There is a market for kits that go into dedicated 
cabinets, but there seem to be many, many kits on the 
market. I’m not opposed to manufacturing kits here, and 
I think when the time is right we may do that. But today 
we are certainly dedicated to the Sente system and inte¬ 
rested in dedicated games from Midway. I feel the dedi¬ 
cated game is doing very well, as you have seen from 
some recent ones. If it is a quality product, there is 
definitely a market. What I’m saying is there is a need for 
different things in the market. Operators don’t just need 
kits, or just need dedicated games, they need a variety 
to keep their businesses strong.” 

Is there a trend toward manufacturers making 
more dedicated games? 

“I think when a company has a game that earns like 
some of the dedicated games being introduced lately, it 
shows the need for that type of equipment. We are very 
excited about our new dedicated piece. Rampage. It has 
a good acceptance and is earning exceptionally well. It 
also proves that if you have a good product, the dis¬ 
tributor and operator will buy a dedicated game. 
Mediocre games or games that are a five on a scale of one 

(continued on next page) 


IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIHIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII 


PLAY METER, August 15, 1986 


21 



to ten will have difficulty making it in a dedicated market. 
If I put my operating hat on, I would buy games that earn, 
and that’s what makes the business go round. It also 
makes the manufacturers work hard to put out quality 
product.” 

What process goes into introducing a game that 
you hope will be a winner? 

“If we were all experts on that, there would be no 
bad games. But we do a very thorough job of testing and 
let the end user determine what rank a game should be. 
You must have a feel for the market and know what age 
group you’re trying to appeal to and what really turns 
them on and what excites them. We test our games both 
in Aladdin’s Castles and with our distributors and with 
some outside locations not associated with Bally. We like 
to test at least three weeks, sometimes a maximum of six 
weeks.” 

How mani^ games are tested but not produced? 

“It happens, but not too often. It’s difficult, because 
once a game gets to the testing stage, we have already 
done most of the preliminary work and are confident the 
game will do well. There are exceptions, but not often.” 

Who can get a copy of the test results? 

“Anyone can get the test-result information. We 
make a lot of adjustments and corrections when the first 
game goes out. We use the test period to make the game 
as perfect as we can make it.” 

Why has Ba//y decided to develop games in-house 
and not license games from the Japanese, as many 
other companies are doing? 

“That decision was made prior to my being a part of 
Midway. But though the decision was made to have in- 
house development, we will always look at things to 
license. If something exceptional comes along, we could 
license a game. We have an exciting group of develop- 


“The pinball market is stronger today than it has 
been in the last several years. I think there is an entirely 
new generation of people and age groups playing pinball 
than five years ago. As you’ve seen with all the pinball 
product, there are more exciting features on the play- 
field, more exciting types of games. The games being 
produced are attracting a new, younger cult. This in my 
opinion is what has increased pinball business. We have 
a new pinball called Black Belt and a steady line of pin- 
balls to follow. We have regrouped our pinball depart¬ 
ment and have some exciting new designers. We look 
forward to some steady growth in that market.” 

How has Bally's approach to manufacturing 
changed? 

“I think we have made a lot of changes from the 
video-boom days. Our approach to manufacturing today 
and the market the way it is in video and pinball is to run it 
like any other business. In the boom days the sales were 
such that you could almost do anything in manufacturing 
and have overruns of games produced and still come out 
very well. In today’s market we have structured a lean 
and mean type of operation that is geared to make a run 
close to what we anticipate the market is going to be. It is 
a much more controlled business today than during the 
boom days because the volume is much different. Manu¬ 
facturing changes all the time. We are looking to upgrade 
our quality and just trying to do it in a more businesslike 
manner.” 

What do you feel was the most significant thing the 
industry learned from the video boom? 

“Anyone in the business today definitely learned a 
lesson. I know we have. I think we have to be very careful 
that expenses are controlled and businesses run like any 
other business. Businesses expanded during the boom 
days at such a rate that it was impossible to control. In 
today’s market, obviously, the credit policies are much 
more important. I think everyone learned from it and are 


niiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiuiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiimiiiiiiiiiiiiiiimiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiin 

“Mediocre gomes ... will have difficulfy making it in a dedicated market. If I put my 
operating hot on, I would buy games that earn, and that’s what mokes the 
business go round. It also makes the manufacturers work hard to put out 
qualify product.” 


ment people here at Midway. We do all our own R&D 
today and think there are advantages because you can 
keep on top of product and know what is coming. With 
licensing there is a constant battle to get the best games. 
It is much more difficult today to license a game than 
several years ago, because many of the Japanese com¬ 
panies have companies in the U.S. today. So picking a 
winner is a lot more difficult. So we feel very comfortable 
with our development group. One of the rewards is a 
game such as Rampage. It was strictly developed here at 
Midway, and it can go up against any of the licensed 
games.” 

Bally is famous for its pinball games. Is that market 
strong again? 


running their businesses accordingly.” 

How is the coin-op entertainment business doing 
as it competes with other forms of entertainment? 

“I have always thought we directly compete with the 
movie and record industry. It seems when there is a hit 
movie or two or three in a row, or a hit song, the dollars 
shift in that direction. For example, Michael Jackson 
changed the record industry. It went down for about five 
years and all of a sudden it was booming back. I think the 
important thing we have to do In this business is 
constantly be innovative and never be satisfied with what 
we are doing. We’re in a business that if we aren’t 
changing every day, we are not going in the right direc¬ 
tion. We must come up with games that are so exciting 

PLAY METEK August 15, 1986 


22 





that players would rather play a video or pin than spend 
that same money on a movie or music. As long as we 
keep our business exciting and changing, we can 
compete very well.” 

Do you feel the industry should and could do more 
in promotion? 

“That is one of my concerns in the AAMA. I think we 
can do much more in communicating with each other. 
The more we talk to each other and the more we share 
information, the better this industry will be. It is very 
difficult to advertise our type of business on TV stations, 
on the radio, etc. simply because it is prohibitive because 
of major expenses involved. We must constantly keep 
our product exciting so that word of mouth will get 


association. If we share our concerns and needs in the 
industry, we will see a much stronger industry, and that is 
what I hope to bring to the game. Another reason I think 
we will do so well with AAMA is our new executive vice 
president, David Weaver. He really runs the show day in 
and day out and is doing an outstanding job. Also, the 
addition of Bob Fay, who has the FBI background, will 
greatly add to the association’s effectiveness and 
strength. 

Explain exactly what the parallel problem is. 

“It is the unlawful importation and distribution of 
products, in this case amusement games or compo¬ 
nents, legally manufactured abroad but shipped into the 
U.S. in violation of exclusive distribution agreements 


‘We don’t need to look just for the one saving thing for the industry or the one 
boom period. If we just go on with the controlled growth and constantly come 
up with exciting product, the next few years will be very good for this industry.” 


around that it is the fun thing to do.” 

Do you think there is any technological boost forth¬ 
coming like some blockbuster innovation? 

“I hope so! [But] I don’t think the industry can run 
solely on the assumption something is coming along. As 
long as we keep changing, a blockbuster innovation may 
just come along. But I don’t know if anyone knows what it 
will be. We’ll find out when our customers tell us.” 

Do you agree that the industry seems to be on an 
upswing? 

“I do. It started leveling off in July/August 1985 and 
seemingly has been on a nice controlled steady growth 
since. I think the industry is on an upswing. The manu¬ 
facturers, distributors, and operators are all much 
smarter business people. I think it will continue in that 
direction. What we are all looking for is some real steady 
growth.” 

You have just been named the new AAMA presi¬ 
dent. What are some of the association's accom¬ 
plishments, and what do you hope it will accom¬ 
plish during your term as president? 

“Since the beginning of AAMA with Joe Robbins 
and Bob Lloyd the association has accomplished many 
things. In the last year Bob began fighting parallel imports 
and counterfeit boards. They did such an outstanding 
job that I see my position as keeping the trend going in 
that direction. We still have a major problem with parallel 
boards. I will try to get everyone closer and make sure we 
all understand each other’s problems. When I talk to dis¬ 
tributors, I realize the problems distributors and manu¬ 
facturers have are common problems. Same with opera¬ 
tors. We are in the operating business, so I understand 
how operators think and their concerns. We will try to 
get very close to AMOA and have joint sessions with 
them. We will be working with JAMMA [the Japanese 
counterpart of the AAMA] and trying to get closer to that 

PLAY METER. Auoust 15. 1986 


and/or copyrights held by the legitimate U.S. importers 
of these games or components.” 

Do you think there is a chance that the parallel 
imports and copied boards could substantially 
reduce the amount manufacturers spend on game 
development? 

“I don’t think it will reduce the amount a manuac- 
turer spends on his own development. It’s not going to 
reduce ours, and in talking to others I don’t think it will 
reduce their in-house development. Because of the 
relationship of the yen to the dollar todav, we are seeing a 
trend of less parallel boards and more counterfeit boards 
coming in. So although the parallel board problem is still 
there, it is changing to more counterfeit boards.” 

Aside from parallel imports and counterfeit 
boards, what other problems is the industry 
facing? 

“I will just go back to my earlier comments that we 
must continue to manage the control of growth in the 
business. We’ve all learned our lessons. One of our pro¬ 
blems on a continuing basis is to communicate what kind 
of product is available and what the earnings are. We 
often don’t communicate that properly so the operators 
are aware of what’s coming out and what the earnings 
are or what the return on investment could be on a piece, 
etc. That is something we must do.” 

What do you see in the industry's short-term^ 
future? 

“The long-term future relates to the short term. 
Product, of course, is very important in that we never get 
to be fat cats again but are constantly looking for new 
ideas. We don’t need to look just for the one saving thing 
for the industry or the one boom period. If we just go on 
with the controlled growth and constantly come up with 
exciting product, the next few years will be very good for 
this industry.” • 




Bookkeeping features 
key game adjustments 

by John R. Storbeck 


To some, St. Paul, Minn., opera- 
tor Todd Erickson would seem a magi¬ 
cian. He can take games that every¬ 
body else has given up on, and make 
them work at a profit. He likes to tell 
the story, for example, of a Split 
Second game he bought used. By the 
time he got it, he said, it had been can¬ 
nibalized for the memory chips. 
Nobody had ever reached the second 
replay level or beaten the high score to 
date. The machine had been paying 
out somewhere around 12 percent, of 
which 10 percent was match. The pre¬ 
vious owner, who “had been in the 
business for 20 or 30 years,” thought 
the machine was a “dog.” 

Erickson thought otherwise. He 
put the game back on location, and, 
sure enough, it earned more than $100 
a week and was, he said, “always my 
number-one or number-two game.” 

Or take another game. Food Fight, 
that wasn’t highly rated when he 
bought it several years ago “on close¬ 
out.” After Erickson placed it on his 
route, it became his “number-one 
game in each location for two to four 
weeks,” and was beating even his sit- 
down Pole Position. The game, he 
said, was “very strong for quite a 
while” afterward. 

What’s his secret? What sleight of 
hand, what incantation does he use to 
turn dogs into pedigreed prize¬ 
winners? 

No secrets, Erickson would say. 
No sleight of hand or charms. He 
would sum up his magic in two words: 
game adjustments. With Sp/if Second, 
he reprogrammed the game so the 
player could win a “good, solid 30 per¬ 
cent.” With Food Fight: “I adjusted it 
so it was a two-and-a-half, three- 
minute game.” 

Game adjustments. Erickson 
believes in them. He estimates that 
operators can increase their revenues 
by from 30 to 40 percent by keeping 
their games properly adjusted. But 



Todd Erickson 


some people, he said, “don’t realize 
the importance of it.” They pass judg¬ 
ment too quickly. A year ago, an oper¬ 
ator asked to buy one of Erickson’s 
Food Fights, “for the cabinet.” Erick¬ 
son said no, the machine was still 
good. When the operator disagreed, 
Erickson replied, “Why don’t we look 
at the meter: the cash box is always 
right.” When they opened the game, it 
wasn’t Erickson who was surprised to 
find nearly 35,000 plays recorded in 
the machine. Erickson recalled, “He 
said to me, ‘Geez, I didn’t think it was 
that good.’ ” 

The fact of the matter is that many 
operators are not aware of all the 
bookkeeping features that are avail¬ 
able in their machines or, more impor¬ 
tant, how to use them in making 
adjustments. Mary Fujihara, director 
of marketing research for Atari 
Games, described it this way: “It’s not 
the majority of operators who use this 
data—it’s a small minority, still.” 
Things, however, seem to be changing. 


“It used to be,” Fujihara said, 
“practically anything you placed into a 
location earned money.” But after 
1982, she continued, “the whole indus¬ 
try became more competitive. You 
had to really work at drawing players 
into the location and keeping them 
there.” With the market saturated and 
players “inundated with product,” she 
said, operators have had to respond 
by paying more attention to option 
settings and accounting data. 

Fujihara made another point: 
“Players in the heyday of the industry 
[were] much more willing to pump in 
$20 to learn how to play a game 
through the initial few weeks.” Now, 
she said, if a game is too difficult or too 
confusing, “they may walk away, and 
you may lose them forever.” 

Perhaps most important is the 
“growing diversification of players 
across the country.” No longer, said 
Fujihara, are there universal option 
settings that are appropriate “for any 
type of location, for every type of 
player.” 

What, then, is available to the 
operator, and how can he use that 
information to “tailor his game,” as 
Fujihara put it, to a specific clientel? 

All games today have some kind of 
bookkeeping package, although it 
varies from game to game. The whole 
premise of bookkeeping, Fujihara 
said, is to give an operator the infor¬ 
mation he needs to determine the 
optimum settings for a specific loca¬ 
tion. Put another way, it gives an oper¬ 
ator an “analytical poll” he can use to 
find out whether his players are 
getting the best “game-play value.” 

Typically, a bookkeeping package 
records coin-accounting information 
such as the number of coins dropped. 
Alex McKay, director of research and 
development at Cinematronics, ex¬ 
plained that Cinemat-system games 
take the coinmeter concept a step 
farther: in addition to a lifetime coun- 



ter, Cinemat games have a period 
counter, which enables an operator to 
look at how a game did in a specific 
length of time, over a weekend, for 
example. Another feature of the Cine- 
mat system is the coin multiplier, 
which translates data like a number of 
tokens into dollars. 

The bookkeeping packages in 
most, if not all, games also record 
game characteristics, such as the 
number of one- and two-player games. 
If a machine has third- and fourth- 
player capabilities, bookkeeping will 
account for the number of three- and 
four-player games. Some machines— 
like those in the Cinemat system— 
may tell how many games the player 
has won against the computer, and 
vice versa. Atari packages also record 
the total number of games played. 

Fujihara explained a feature of 
Atari’s coin-accounting package she 
calls a “key statistic” in evaluating a 
game’s success. The feature enables 
operators to calculate the percentage 
of time the game is in play against the 
time the game is powered on. If an 
arcade game, for example, is turned 
on 12 hours a day and is being played 
10, interest is obviously high. “If it’s 
only being played three hours out of 
12,” Fujihara said, “you can tell it’s not 
even getting first-time play.” 

One of the newest—and certainly 
one of the most useful—features to 
find its way into bookkeeping pack¬ 
ages is the histogram. Bally Sente uses 
histograms to show things like game 
time, game level, and game scores. 
Cinematronics uses similar displays (it 
calls them game-duration graphs) for 
game time. Atari, however, was the 
first to incorporate such a feature in its 



Mary Fujihara 


accounting package, and it is con¬ 
sidered by some—Todd Erickson 
among them—to be the leader in the 
field. 

Simply put, a histogram is a form of 
time analysis. “It’s a chart,” Fujihara 
said, “that represents a frequency dis¬ 
tribution, and on our games that dis¬ 
tribution equates to game times per 
coin.” In other words, it shows the 
operator the distribution of times he’s 
getting for his players on a given 
setting—how many players under a 
minute, how many over three minutes, 
how many over five, and so forth. On 
some Atari games, the histogram may 
have a range that stretches over nine 
minutes in increments of 30 seconds. 
Atari uses bar charts for that purpose 


in some of its games—as do Bally 
Sente and Cinematronics. Bally’s Rich 
Adam said that is the “easiest way of 
displaying the data.” He called it 
“instant visual feedback as to what 
your statistics look like.” In other of its 
games, Atari simply uses numbers— 
like 0-30 seconds—and flashes how 
many players clocked in for the dura¬ 
tion of play. 

Ideally, the graphed data should 
resemble a bell-shaped curve, “with a 
peak distribution,” Fujihara said, 
“around two to three minutes.” Erick¬ 
son feels that this is one of the most 
valuable tools a video operator can 
use to determine how his machine 
should be set. When he put Peter 
Pack Rat on location, he said, “it was 
considered a very marginal game.” 
After a few adjustments based on 
what the histogram showed him, “that 
game beat my Hang-On” he said, “for 
the first twelve weeks.” Hang-On, he 
said, was first or second on the game 
charts at the time. 

All manufacturers send their games 
out with recommended settings. At 
the same time, however, all are aware 
of the problem of demographics— 
player preferences and player skills 
vary from place to place and region to 
region. Ed Rotberg of Bally Sente said 
the company’s machines leave the fac¬ 
tory at “what we consider the moder¬ 
ate level,” which is “usually some¬ 
where just above the easier levels.” 
McKay said Cinematronics sets the 
games “for what we found to be the 
best-earning numbers on test.” Fuji¬ 
hara used the term “medium” to 
describe Atari’s factory specs. All; 
however, try to give the operator 
enough room above and below the 



)ux oo|ns} 

T rt ooinsi 
ah't coins: 
LPfwr Gomos: 
^plyr Gomos: 


^Plyr Gomos: 1X7Q 

f lyr Gomos: 
ns played: S4SG 
mns pspr up: 

8 UX.. cn'tr 1: 7 
ux. cn'tr 2: 667 
Aux. cn-kr 3: 247 
Error count: 2 

GoMie Time: 153 seconds. 


Press 2 PLAVER START 
to clear statistics 

Press 1 PLAVER START 
for Histoyroms 


Among bookkeeping information screens included in Atari System I games and most other Atari games are a coin-accounting 
screen (left) and a game-time histogram that shows the number of games played in various increments of time ranging from 
less than a minute to nine minutes (540 seconds) or longer. 






klDSabVE OUR EGGS 



YOU WILL 
TOO! 


Dispensing our popular and exciting 
toy-filled egg capsules is fun 
and profitable. Contact us for 
equipment and supplies. 
Toll-Free 1-800-EGG SHOP 

INNOVATIVE 
INDUSTRIES, 
INCORPORATED 

2605 (irand A\c. • C arthage. MO65ST6 


CDD 




ARCADE GAMES 
SERVICE KITS 


• Inexpensive attache’ 
or zipper case 

• Specialized tool selection 


For more information or a 
free cataiog of tooi kits and 
test equipment caii or write 
today. 


jeNseN® tools inc. 


Kits come complete with more than 35 tools selectecJ with the assistance of 
experts in the arcade game industry. Included are such speciality items as a 
DIP/IC inserter and 
a grounded outlet 
tester; plus hemos- 
tats, pliers, screw¬ 
drivers. nutdrivers, 
soldering equip¬ 
ment and more. 


Dept. 304, 7815 S. 46th St., Phoenix, AZ 85044 (602) 968-6241 


ITS COMING! 



-MARCH 20, 21,22 • NEW ORLEANS^ 


setting so that he can adjust the 
machine to suit his location. 

Erickson, who said there's “no one 
right answer on how to operate 
games,” is nevertheless outspoken 
about what works for him. “number 
one—my cardinal rule—if it's my num¬ 
ber-one game, I don't touch it. I don't 
care what it's doing.” Although he 
suggests running new games a week 
or two, and then analyzing the data, he 
believes in running them much tighter, 
“especially with a super game like 
High Speed.'' Erickson's rationale is 
that “if it's so good that they're going 
to stand in line [to play it], there's no 
sense in paying out 30 to 40 percent. 
You might as well run it at a lower 
percentage until that newness factor 
wears out.” 

It's at this juncture that Erickson 
parts ways with some of the manufac¬ 
turers. Whereas many game-makers 
will advise tightening up on games as 
they get older, Erickson's street sense 
and his philosophy of the business 
sometimes take him in the other direc¬ 
tion. Quick to point out that the indus¬ 
try is an “entertainment industry,” he 
stressed the importance of giving the 
player “a fair return for his money.” 
Every game has a life cycle. In some 
instances, Erickson said, he can adjust 
the game, get his income up, and give 
a “bigger bang for a quarter” than can 
many of his competitors. 

Erickson has his own ideas about 
what kinds of changes game-makers 
could incorporate to help make the 
industry healthier. Many have to do 
with standardization of non-game fea¬ 
tures. But he reserves high praise for 
Williams Electronics. Williams is 
“making the games easier to operate,” 
he said. “The term I like is one that' 
Williams has copyrighted—‘user- 
friendly pinball.' ” Headed by Steven 
Kordek, whose 50 years in pinball 
design lend credibility to his assess¬ 
ment “I know pin games,” the design 
department at Wiliams has come up 
with a game that adjusts itself. But 
Erickson likes it for another reason, 
too: he can still put his two cents in. “I 
can set it automatically,” he said, “to 
adjust itself every 1,000, 2,000, 3,000 
plays. I can set what I want, and the 
machine will do it itself.” 

Until the rest of the industry 
catches up with Williams, however, 
operators must, as Erickson put it, 
“utilize what we have.” 

In the meantime, will using book¬ 
keeping data and game adjustments 
extend the life of machines on location 
now? Erickson’s reply was,“Drasti¬ 
cally. \ got a game caWed Bubbles..." • 


PLAY METER, August 15, 1986 


26 





more: profix* • e:asie:r pro 









NOW!...Multiply your profits 
with Valley's new lease program! 


Lease Valley equipment for up to four years with 
low fixed monthly payments — available only 
through your authorized Valley distributor. 

Generate monthly payments out of income and 
you own the equipment at the end of the lease. 

Expand and upgrade your routes and increase 
cash flow without tying up your own money. 


...and there are more big profit advantages for you when 
you sign up for this first-of-its-kind program! Ask your 
authorized Valley distributor for details today...you can't 
afford not to! 


THE VAUEY COMPANY 

Subsidiary of Kidde, Inc. 

KIDDE 

P.O. Box 656, Bay City. Ml 48707 • (517) 892-4536 
Sales "Hot Line ” (800) 248-2837 • TELEX NO. 234218 

























































































Computerizing calls 
for caution 


(0 

J= 

■M 

c 

V 

(A 

o 

K 



If you ve ever wondered how to 
keep up with an endless amount of 
paperwork or if a computer could 
make your job and your life easier, 
here’s some advice on what to look for 
and what you should know about 
computerizing your business. 

To begin with, there are three 
basic computer-operating systems. 
The standard created by IBM is PC- 
DOS or MS-DOS. The standard 
created by Digital Computers is 
CP/M. The standard created by 
AT&T is UNIX. These are the main 
operating systems for personal 
computers. Atari and Commodore 
have their own operating systems, and 
many feel the two have isolated 
themselves as a result. Recently, 
however, both have come out with 
‘‘IBM-compatible” models. It should 
be noted that compatible does not 
necessarily mean 100-percent com¬ 
patible. If you buy an “IBM-com¬ 
patible” computer, you may not be 
able to run all the software made for 
IBM computers. 

I know the question: What is soft¬ 
ware? Software is another name for a 
computer program, which is simply a 
set of instructions that tell the com¬ 
puter what questions to ask, which 
mathematical calculations to perform. 

Before you run out and buy a com¬ 
puter based upon an advertisement, 
decide what tasks you expect the 
computer to help you with. Your list of 
tasks may include: 

• word procesing 

• payroll 

• accounts payable 

• accounts receivable 

• bookkeeping/data base/ 
spreadsheets 

• playing games 

• general ledger 

• inventory 

This is the most important piece of 
advice you can follow: Go to a com¬ 
puter dealer (like the nationwide chain 
of Software City, some Sears stores. 
Computer Age, or Computerland) 
and get a hands-on demonstration of 
software, not any specific computer. 


If you can compare two similar 
programs, check out the ease with 
which the on-screen instructions 
guide you through the program. This 
program is said to be “menu-driven.” If 
the on-screen instructions, called 
screen prompts, are very good, and 
self-explanatory, the program is said 
to be “user-friendly” (you are the i 

user). 

Think of the process this way: You 
would not think of buying a suit simply • 

because it looks good without trying 
the suit on to see if it fits. 

After your hands-on demonstra¬ 
tion, if you feel relatively comfortable 
with the program, establish which 
computer can run (operate) the pro¬ 
gram. 

Then examine the next category of 
software following the same proce¬ 
dure, and again find out which com¬ 
puters will be able to run the software 
you choose. Continue the procedure 
for each kind of task you want your 
computer to be able to handle. 

When you’ve finished, compare 
your list of software programs with the 
computers that will run them. You 
want to purchase the computer that 
can run all the software on your list. 

When you’ve decided which com¬ 
puter system and software to get, it’s 
time for a crucial step—selecting a 
dealer. Long after your purchase of 
the system and software, you will need 
the support that only a dedicated pro¬ 
fessional dealer will provide. You’ll 
need a dealer who will answer your 
how-to questions, give you advice on 
solving your application problems, 
and be your source for technical 
knowledge, equipment repairs, and 
supplies or new products. You won’t 
fully appreciate a full-service dealer 
until you find out the hard way that 
you don’t have one. 

Any idiot can sell you something. 

Only a knowledgeable professional 
will be able to answer your daily opera¬ 
tional questions. 

Now that you have your dealer, 
your computer, and your software, 
you are ready to plug in your system. 

Here you would be well advised to 


26 


PLAY METER, August 15, 1966 






read the general operating manual for 
your computer. 

Find out what packing materials to 
remove from your system, then turn it 
on. If your computer has a hard disk, 
some programs will already be in the 
computer’s memory. If not, you will 
have to insert a data disk containing 
the operating system and the pro¬ 
gram. 

Never use a master program disk 
for anything except to make a working 
copy of your program. If you have a 
CP/M operating system, the command 
to copy something usually is PIP 
(although a program called copy also 
is important, particularly to install the 
operating system on your working 
copy of a program). If your operating 

system is MS-DOS, the command is 
(( 

copy. 

On screen the commands would 
look like this: 

CP/M 

A>PIP B:=A:*.* <RETURN> 

or A > COPY < RETURN > 
MS-DOS 

A >COPY A:=B:*.* <RETURN> 

You’ll see on your keyboard a 
button marked RETURN or ENTER. 
Both keys do the same thing. When 
you see < RETURN >, it means to 
press the return button. Do not type 
the word return. 

Then, by reading the manual that 
came with the software, find out how 
to call the program up to the screen. A 
program name cannot include more 
than 10 characters—seven characters 
followed by a period and three more 
characters, which are called an exten¬ 
sion. Many programs have two-letter 
names. For example, a word process¬ 
ing program called Word Star by 
Micro Pro has the computer name 
WS. You would call up this program 
as follows: A >WS < RETURN > . 

Your computer will do the rest by 
reading or loading the program. On¬ 
screen instructions will tell you what 
to do next. Most software comes with 
a tutorial or a sample program with a 
“text” file telling you in English what to 
do. The best way to learn how to use a 


program is to go in and play with the 
sample data. That is what it is there 
for. Go ahead and learn by doing, 
making mistakes and discovering how 
to fix your mistakes. 

Business programs 

Usually the previously discussed 
rules apply, but you really must expe¬ 
riment with the program first. To do 
so, follow all of the rules such as dupli¬ 
cating your master disks. 

Only after you are confident that 
you know how a program works are 
you ready to use your company data. 
If your data includes massive lists of 
names and addresses (like your 
account list), it may be worthwhile to 
consider hiring an experienced typist 
(such as an office temp) to do much of 
the typing. Chances are they will do 
the job much more quickly and 
accurately than you. 

When you’re confident that you 
understand the working of a business 
application program, and your com¬ 
pany data has been entered, you are 
ready to apply the program to your 
situation. Here it is very important 
that you “run parallel,” which means 
that in addition to entering the data 
into the computer you also should 
continue to handle the data manually 
for at least 30 days. Be sure to com¬ 
pare your hand-generated documents 
with the computer-generated docu¬ 
ments. If they don’t agree, find out 
why. It may be the program, although 
that’s doubtful. Establish what you 
have done wrong, and make the 
appropriate corrections. Then run 
parallel for another 30 days just to be 
on the safe side. 

Good luck. • 


Jeffrey Rosenthal is an operator and a 
tax accountant. His firm, M&J Tax 
Services, Ltd., markets a route-man¬ 
agement software package called 
VENDBASE. For information about 
the program, including a demonstra¬ 
tion disk, write M&J at 1967 Bath 
Ave., Brooklyn, NY 11214, or call 
(718) 232-0342. 



>- 

< 

Q. 



PLAY METER, August 15, 1966 


29 







PLAYERS' 

I IK Steve Harris and 
■ m I mfeV The U.S. Notional Video Gome Teom 

Good themes moke good gomes 


“What makes a good game good?” 

That is the one question most fre¬ 
quently asked of members of the U.S. 
National Video Game Team. Opera¬ 
tors, distributors, and manufacturers 
alike all want the secret formula that 
spells success. 

By re-examining some of the 
video-game hits and blunders released 
in recent years you can trace the roots 
of a coin-op game’s potential. By 
analyzing the good qualities of those 
games it becomes apparent that 
games with simple and original play 
themes usually fare well. When ana¬ 
lyzing recent high-production titles 
such as Gauntlet, the game-theme 
plays an even larger role by setting the 
mood and creating an appealing envi¬ 
ronment. 

Take the first laser-driven video 
game. Dragon's Lair. Cinematronics 
and Magicom took full advantage of 
existing technology to produce slick 
animation that the player could inter¬ 
act with. By itself. Dragon's Lair (and 
the offspring it spawned) was limited in 
its game play. But, because of its 
popular theme (a princess-in-peril- 
dragon-slaying-medieval adventure) 
that had a built-in following of enthu¬ 
siasts, Dragon's Lair quickly shot to 
the top of the charts. Had subsequent 
laser games appeared before it. 
Dragon's Lair and the whole laser-disc 
genre likely would have pased away 
quickly. Instead laser-disc technology 
became a thorn in the side of the 
industry, and what seemed to be 
salvation turned out to be an unpro¬ 
fitable gamble. 

Had Cinematronics offered Dra¬ 
gon's Lair 2 as the first laser-disc 
follow-up, I believe we would be seeing 
further releases using this fledgling 
technology, with operators reporting 
takes as high as Dragon's Lair initially 
pulled in. Unfortunately, manufac¬ 


turers never fully realized that it was 
not the technology, but the games 
themselves that would interest players. 
And because game interaction was 
never a strong point, it’s easy to see 
why the subject matter appealed to 
players most. 

Although they don’t boast $2,000 
peripherals, conventional video games 
are bound by the same manufacturing 
ideologies that determined the success 
and ultimate failure of the laser-disc 
games. That’s why now there are 
more than a dozen karate-type games 
as well as a recent influx of multi-player 
games inspired by the profitability of 
Gauntlet. 

That’s not to say that variations of 
existing play themes are always detri¬ 
mental. Repackaging old games with 
new graphics and mechanics often 
proves successful. But the more 
original the game idea is, the more 
likely the game is to make money and 
become a trendsetter. 

A game’s theme dictates player 
involvement. Video games with a goal 
or storyline have become increasingly 
popular, providing players with a wide 
variety of challenges and a built-in 
enticement to try again. 

Games that promote interaction 
with other players are a nice sight in 
the arcades. Many new friends have 
been made on Gauntlet expeditions 
or while searching for magical mush¬ 
rooms in Super Mario Bros. These 
and other titles encourage a dialogue 
that benefits the gameroom and pro¬ 
vides a common topic of discussion. 

There will always be a lack of 
original game themes, but as new 
advancements in game hardware 
appear and computer limitations are 
reduced, we will undoubtedly be 
seeing more and more new and 
diverse scenarios. Soon the only 
limitation video games will have will be 


the creativity of their designers. 

Game profiles 

A recent trend in video-game 
manufacturing is machines that use a 
multi-player format. Enabling players 
to join in at any time, these games 
have themes adapted to accommo¬ 
date two, three, and even four players 
simultaneously in competition. 

This month we’ll look at several 
new products with multi-player 
formats, including a sneak peak at 
Bally Midway’s latest entry. Rampage, 
which has received our “Player’s Seal 
of Approval. We’ll also profile and 
endorse three other games: Trade- 
west’s premier effort, //can Warriors; 
Bally Sente’s new trivia offering. 
Name That Tune; and Tecmo’s 
newest conversion, R\^gar. 

The U.S. National Video Game 
Team urges you to consider our game 
endorsements when you buy new 
equipment. Games that receive our 
“Player’s Seal of Approval” have been 
player-tested and meet the toughest 
standards. 

Bally Midway’s Rampage 

Long before the success of Gaunt¬ 
let, Bally Midway already had enjoyed 
success using a similar format that 
allowed direct player involvement. 
Games like Two Tigers and Demoli¬ 
tion Derby emphasized the impor¬ 
tance of team play while giving opera¬ 
tors the ability to reap twice the pro¬ 
fits. 

Now Midway has used its “Join the 
Action” play format to its limit in 
Rampage, a game that is without a 
doubt one of the most original and 
potentially profitable titles of the year. 

Before the game begins, the player 
must choose one of three distinctively 
different characters he will represent. 
There’s George, a brilliant scientist 

PLAY METEK August 15, 1986 


00 




ftS/T 





1 

flf/ IB 

jj-X X ; J 

mprict jm 








THE ONLY GAIHE IN 
THE WORLD THAT 
GIVES A DIPLOMA!! 


■ARTiOOM 

CHALLENG 


Work your way through the Baby 
Boom Challenge Knowledge 
Maze by maintaining an 80 
average and you will receive an 
official BBU* diploma! Put all 
your skills to the test— 

But don't get caught 
cheating or you'll 


be sent back 3 
E ™ spaces. 

Thousands of puzzling 
questions for 1 or 2 players. 

So transfer that flunky video of 
yours into a money making 
BBU* today. As always— 
available as counter 
tops, uprights, kits and 
update conversions. 



QAMECORP® 


'THE ORIGINATORS" 


56 BudneyRd., Newington, CT 06111 (203)666-1960 • Telex: 643318 • NEW TOLL FREE #: 1 (800) 835-7434 

•BABY BOOM UNIVERSIT> 

















who transforms into a gorilla of incred¬ 
ible proportions; Lizzie, a swift athlete 
who doubles as a Godzilla look-alike; 
and Ralph, a wolf-man who stands 30 
feet tall. 

The theme of Rampage is destruc¬ 
tion. Able to grab, punch, and jump, 
the three player-controlled monsters 
make their way along the outer struc¬ 
tures of a variety of buildings in the 
downtown areas of major U.S. cities. 

The goal is to destroy the cities by 
inflicting abundant damage upon each 
building. When a structure sustains 
too much damage, it crumbles to the 
ground. This awards extra points and 
advances play to larger cities with 
better defenses. 

Out to defeat the player are hun¬ 
dreds of national guardsmen who 
appear out of windows and in tanks 
and helicopters brandishing rifles. The 
monsters can gobble them up or 
smash them into oblivion. 

In between rounds, press updates 
are given to list the player’s status and 
provide a humorous overtone to the 
mayhem. Alerts are also given to 
major cities, adding a personalized 
touch that players can identify with. 

When a player takes too many 
hits, the creatures revert to their 
original human shapes before saunter¬ 


ing off the screen stark naked. 

Rampage's visuals are outstand¬ 
ing, rendered with a comedic style that 
brings life and laughter to what could 
have been a shallow effort. The graph¬ 
ics are so convincing you can see the 
humiliation on the faces of the would- 
be monsters as they slowly shuffle off, 
being careful not to expose them¬ 
selves, at the end of every game. And 
it’s equally entertaining to see a guards¬ 
man or civilian being savored in the 
jaws of one of the creatures. It’s impor¬ 
tant that the violence is not overdone 
as it was in Exidy’s Chiller; it’s fun to 
watch and makes Rampage a great 
game for spectators as well. 

There is a wide range of sound 
effects to accompany the monsters 
and their surroundings. The creatures 
roar, tanks explode, and buildings 
collapse as sirens blare and helicopters 
whirl about in the backgrund. This 
game has atmosphere, and lots of it. 

Rampage also features surprises 
that make each game different and 
keep players on the edge of their 
seats. Behind certain windows food 
items are hidden that increase the 
player’s stamina, while neon signs, 
lightbulbs, televisions, etc. give elec¬ 
tric shocks that decrease the player’s 
strength when they’re touched. 


The cabinet that houses Rampage 
has been expertly designed to accom¬ 
modate three players comfortably 
without taking up too much space. Its 
dimensions are relatively small, but 
they provide a lot of mobility and 
elbow room. 

There are three groups of controls. 
One group directly faces the monitor, 
and the others are set at a slight angle 
to give everyone good view. A lone 
eight-way joystick is accompanied by 
two buttons. One is for jumping from 
building to building, and the other is 
for punching obstacles and grabbing 
people, food, and other objects. 

Rampage is definitely one of the 
best games of 1986. Its attention to 
style and its black humor (something 
rarely attempted and never with such 
witty style) are marvelous, and the 
fast-paced action is original and excit¬ 
ing. 

Although a game of Rampage will 
seldom last longer than a couple of 
minutes, players won’t feel cheated. 
The game’s continuation feature is like 
a built-in magnet, pulling quarters 
from the pockets of players like no 
game before it. 

Unlike Gauntlet, in which players 
only interact with the computer adver¬ 
saries, Rampage gives players the 


irs COMING! 


MARCH 20,21, 


22 • NEW ORLEANS I 




The Port of New Orleans Exhibition Center 


Mali 

Pool Table 
Cloth 


Mali #824 - Plain, #924 - backed 


Forstmann #10455 - Plain, #10475 - backed 


Order Dept. Toll-free — 800-223-6468 
New York —212-475-4%0 


The Henry W.T. Mali & Co., Inc. 

257 Park Ave. South • New York, N.Y. 10010 

N.Y.: (212) 475-4960 
TWX: 710-581-5522 


32 


PLAY METER, August 15, 1966 






choice of working together to destroy 
the skyscrapers or duking it out to the 
finish. Indeed, Rampage is one of 
those few games that promotes player 
camaraderie. 

Because Rampage features dozens 
of cities to be destroyed, there are a 
number of promotions you can use to 
draw additional attention to the game. 
Contests that give away tokens to the 
first player who completes the game (a 
feat that would require a lot of quar¬ 
ters) would be an easy way to entice 
repeat play. Other tournaments could 
use a similar approach but feature 
team play. Use your imagination. 

But whatever you do, don’t miss 
Rampage. Its appeal will be felt for 
some time to come by players and 
operators alike. Rampage is a highly 
recommended monster of a game. 

Trade west’s Ikari Warriors 

Spawned by the success of films 
such as “Rambo” and ‘‘Commando,” 
Tradewest’s debut release, Ikari 
Warriors delivers some of the best 
military action ever seen in a coin-op 
game. If Ikari Warriors, licensed from 
SNK, is any indication of things to 
come from this new company. Trade- 
west should enjoy a long and pro¬ 
sperous life. 

The game opens with a plane crash 
into a dense jungle far behind enemy 
lines. Leaving the wreckage, the 
player’s bandana-clad characters pro¬ 
ceed, armed only with a machine gun 
and a satchel of hand grenades, on a 
search-and-destroy mission to locate 
the Ikari village, where a special prize 
awaits. 

On their way to Ikari, players must 
contend with opposing troops, includ¬ 
ing soldiers armed with rocket launch¬ 
ers and flame throwers. Later battles, 
which increase in difficulty as play pro¬ 
gresses, invovle tanks, transports, and 
helicopter gunships. 

Players can increase their inven¬ 
tory of shells by eliminating ammuni¬ 
tion stockpiles and certain enemy 
soldiers. Special symbols appear that 
award extra bullets or grenades and 
provide a number of special abilities 
that help in eradicating opposing 
forces and extending firing capability. 
Occasionally a vacant tank will appear 
that the player can use for additional 
mobility and firepower. 

The terrain changes frequently, 
requiring different strategies on dif¬ 
ferent battlefields. Players must navi¬ 
gate over bridges, wade through 
swamplands, and walk the barren 
streets of cities carefully avoiding 
enemy soldiers and hidden mines as 

PLAY METER, August 15, 1986 


they advance. 

The resolution of Ikari Warriors 
graphics is exceptional. Although 
there is little difference in the appear¬ 
ance of the soldiers and their weapons, 
they are animated with style to give 
each a unique personality. Even 
though players don’t interact with 
them, the background visuals create 
the feeling of being in a hostile environ¬ 
ment, an emotion that is hard to 
achieve. 

Ikari Warriors also has some great 
music that keeps pace with the action. 
It’s a fast-paced tune with decidely 
patriotic overtones. Most of the sound 
effects are simple explosions and rat- 
tat-tats, but they are used with great 
effect. 

The control panel, although it 
looks a bit strange, is well suited for 
the game. A single joystick is flanked 
by a pair of buttons, one to fire bullets, 
the other grenades. The joystick 
pivots to enable the player to head in 
one direction while firing in another. 

Ikari Warriors is perfect for fans of 
“Rambo” and other patriotic shoot- 
em-ups. The intensity of the game 
keeps the player constantly involved, 
and the variety of weapons he has at 
his disposal is sure to generate the 
feelings of omnipotence the game is 
intended to deliver. Ikari Warriors 
defintely gives you the most bang for 
your buck. 

Trade west should be commended 
for producing Ikari Warriors in con¬ 
version form, because it is worthy of a 
dedicated game’s price tag. 

Tecom’s Ry^gar 

Teemo (formerly Tehkan) is pro¬ 
bably best known for its recent rendi¬ 
tion of Atari’s multi-player black-and- 
white smash of the ’70s, Football The 
follow-up Gridiron Fight, and a similar 
head-to-head sports offering. World 
Cup, have brought this company to 
the attention of players everywhere 
who enjoy a challenge. 

Now Teemo is armed with another 
offering, R]^gar, that relys on the 
proven success of favorites such as 
Ghosts ’N Goblins and Super Marios 
Bros, while throwing in enough extras 
to make it truly outstanding. 

Although this game doesn’t exactly 
fit into the multi-player theme of this 
column, it does have enough bang to 
make it worth mentioning. 

Play starts after a brief outline of 
the story explains, somewhat hap¬ 
hazardly, that a new dictator has 
seized control of the peaceful worlds 
that the legendary warrior Rygar has 
been entrusted to protect. 


TOKENS 



Complete 

Customer 

Service 


VAN BROOK 
OF 

LEXINGTON 

P.O. Box 5044 
Lexington, Ky. 
40505 

606 • 231-7100 


MARCH 20, 21, 22 




NEW PRODUCTS • EXHIBITS 
NEW TECHNOLOGIES 


MEET MANUFACTURERS. DISTRIBUTORS. 
OPERATORS. TECHNICIANS AND 
MANY GREAT PEDPLE 


SPECIAL NOTICE 

purchase your used equipment from 

NEW ORLEANS NOVELTY CO. 

In business for 50 years! 
International reputation for selling the 
finest used videos, flippers, & amusement 
games available anywhere. 

EACH & EVERY GAME BEAUTIFULLY 
REFINISHED LIKE NEW BY EXPERTS 
All games authentic legal factory models 

g£t on our mailing list for our 

LATEST PRICE BULLETINS OR CALL 
Rose, Eddie, or Jean for latest prices 
3030 No. Arnoult Road 
Metairie, LA 70002 * 504 888 3500 


33 







A dangerous forest is the setting of 
the contest, which pits the player 
against both prehistoric and futuristic 
creatures. Providing additional play 
value are golden tombs that contain 
hidden objects that not only increase 
the player’s score considerably, but 
also enhance Rygar’s ability. 

To help defeat the monsters, the 
player is armed with an unusual buzz- 
saw weapon that stretches out a short 
distance, eliminating any nasties in the 
way, before rebounding back. By 
manipulating the joystick simultane¬ 
ously, the player can send the buzz- 
saw in a circular motion, defending 
Rygar from every direction. 

By collecting special tokens that 
appear occasionally, the player can 
extend the striking distance of Rygar, 
destroy land monsters by jumping on 
them, extend the buzz-saw directly 
upward, and make Rygar invincible for 
a short time. 

Each round ends when the player 
reaches a meditation chamber to 
receive bonus points for creatures 
killed, established rank, and remaining 
time. 

Subsequent rounds feature new, 
more challenging adversaries, and 
require increasingly precise jumping 
and firing. While some levels concen¬ 
trate the action on the fighting, others 
emphasize jumping skills, keeping 
players constantly involved while pro¬ 
viding a variety of scenarios. This is a 
nice touch that prevents Rygar from 
becoming repetitive. 

The graphics of Rygar are more 
than adequate for its theme. The 


background and foreground visuals 
are rendered in a pleasing, colorful 
style. Animation is sparse, but 
handled effectively and with great 
attention to detail. 

Rygar s audio presents the usual 
spectrum of sound effects while 
throwing in a couple of interesting 
touches. 

A standard eight-way joystick 
moves Rygar and aims his lethal wea¬ 
pon. Two buttons help the player 
jump and fire. The set-up is simple and 
easy to get accustomed to. 

On the surface, Rygar is a repack¬ 
aged version of no less than a dozen 
previous games. But what separates it 
from others in this genre are additional 
features for frequent players. Secret 
items and bonus-point awards provide 
risk-taking incentives that should sus¬ 
tain interest and prolong the game’s 
life. As a conversion, Rygar stands 
above the crowd. 

Bally Sente’s Name That Tune 

Audio enhancements usually are 
considered nothing more than addi¬ 
tions that can increase the appeal of a 
good game. But musical and vocal 
effects do play an important role in the 
success or failure of a game. Playing a 
video game with no sound is like 
watching “Star Wars” without John 
Williams’ riveting score—a bit of the 
attraction is lost. 

Rarely, however, has the audio of a 
game been as vital as it is in Bally 
Sente’s release for its economical 
SAC 1 system, a coin-op rendition of 
the television program, “Name That 


Tune.” 

Using all the elements that made 
the television show so successful. 
Sente’s Name That Tune plays 
identically. Players face off against 
each other or the computer in 
matches that test musical knowledge. 
Players receive clues to the songs and, 
by using one of four buttons, must 
make a correct choice before time 
runs out. Next comes Bid-a-Note, in 
which the opponents face off in an 
attempt to identify a tune in fewer 
notes. The player who has scored best 
at that point goes on to “Melody 
Roulette” in which six songs must be 
named before 12 seconds elapse. 

The musical reproduction in 
Name That Tune is outstanding and 
sure to attract crowds wherever it’s 
placed. Sente has done a great job of 
selecting a broad range of tunes that 
will appeal to a variety of age groups. 
Not only are there standards like 
‘Chattanooga Choo-Choo” but con- 
tempory pop hits like “Karma Chame¬ 
leon” and rock classics in the vein of “I 
Heard it Through the Grapevine.” 

High-resolution graphics are used, 
during many stages of play to add 
color and activity to the game. 

By taking the basics of a trivia 
game and incorporating incredibly 
faithful reproductions of musical 
favorities. Sente has produced one of 
the most addictive question-and- 
answer games to date. Name That 
Tune would make an excellent addi¬ 
tion to nightclub locations and should 
be a welcome sight to all operators of 
SAC 1 systems. • 


ADAPTING 



TO CHANGE 

is the secret of SURVIVAL! 

PLA Y METER 

— YOUR SURVIVAL MANUAL — 

During a difficult transition for our 
industry, Play Meter can help you 
thru the jungle. 




f/'J/l/Oi 


SUBSCRIBE TODAY 

504/488-7003 


34 


PLAY METER. August 15, 1986 








AMERIGVN COIN MACHINE EXPOSITION 

MAKCH 20, 21, 22 

NEW ORLEANS THE RIVERGATE 

NEW PRODUCTS • EXHIBITS 

SEMINARS 

MEET MANUFACTURERS. DISTRIBUTORS, 
OPERATORS, TECHNICIANS AND 
MANY GREAT PEOPLE 





n 











•r - V, i 






r.' 


FOR COMPLETE INFORMATION CALL 

W.T. GLASGOW, INC. 

SHOW MANAGEMENT 

312 / 333-9292 

SPONSORED BY AAMA and PLAY METER MAGAZINE 














AYI^HAL PLAY 


¥ 


Poll Inlormcrtion 


The following are rankings oi the top games in the coin-operated amusement industry. The 
gomes are ranked according to an index formulated from a re^ar survey of operators of coin- 
operated amusement equipment. Games not appearing on this poll either (1) did not generate a five 
percent response or (2) did not rank among the top 50 games in the country. The games are further 
identified by their general equipment classification type: Video, Pinball, and Novelty. The average 
index rating for all surveyed games for this individual survey was 79. 


Top Ten Gomes of August 15 Issue 


Index 

Gcone/Manulactuier Rotin 


1. Qucotet/Sega. 300 

2. Ikcai Wordors/Ttadewest. 260 

3. Speed BuggF/Dcrta East. 207 

4. Rygar/Tecmo . 180 

5. Gauntlet/JMcaA . 175 

6. Paperboy/Atari. 145 


Index 
Rotin 


Gkime/Mamiiactuier_Ratia 


7. Hang-On (Mini)/Soga . 143 

8. High Speed/Wimoms. 140 

8. Medley’s Comet/Coin-It/Toito_ 140 

10. World Sedes/Cinematronics_ 135 

10. Cnisin'/Kitkoxp. 135 


1. Quartet/Sega 

300 

— 

— 

— 

2. Ikari Warriors/Tradewest 

260 

232 

183 

— 

3. Speed Buggy/Data East 

207 

— 

— 

— 

4. Rygar/Teemo 

180 

— 

— 

— 

5. Gauntlet/Aiah 

175 

170 

166 

236 

6. PaperJboy/Atari 

145 

118 

92 

113 

7. Hang-On (Mmi)/Sega 

143 

149 

— 

— 

8. High Speed/Williams 

140 

161 

130 

187 

8. Halley's Comef/Coin-It/Taito 

140 

— 

— 

— 

10. World Series, The Season/Cinematronics 

135 

166 

179 

154 

10. Chjsin'/Kitkorp 

135 

86 

— 

— 

12. Hang-On (upright)/Sega 

129 

133 

194 

186 

13. Hollywood Heat/Premier 

128 


— 

— 

14. Sarge/Bally Midway 

120 

149 

78 

70 

15. Super Punch Ouf.^/Nintendo 

118 

124 

102 

82 

16. Temple of Doom/Mah 

116 

84 

92 

109 

16. VS. BaseJbaii/Nintendo 

116 

56 

67 

73 

18. Pac-Land/Bally Midway 

115 

120 

— 

81 

19. Mania Chaiienge/Memetron/Taito 

113 

175 

208 

— 

20. Cheyenne/Exidy 

111 

101 

95 

93 

21. T.N.K ////Kitkoip 

108 

88 

86 

— 

22. Break Thru/Data East 

107 

95 

119 

— 

23. VS. Super Mario Bros./Nintendo 

104 

99 

99 

118 

24. Mat Mania/Memetron 

101 

90 

117 

112 


FlxtboU Novvlty 



NOTICE: The sole purpose of this survey is to determine on a regular basis the top performing games in the country. 
Any attempt to use the results of this survey for any other purpose is unauthorized, wrongful, and misleading. 











ATIMAL PLAT METE 


Gkzzne/Manulactuier 

25. Sp 7 Hun fer/Bally Midway 
25. Land-Sea-Air Sqruad/Taito 


Aug. 15 July 15 June 15 May 15 Video PlnboU Novelty 


27. GJadiator/Taito 

99 

147 

— 

— < 

28. Lode Punner/Digital Controls 

98 

— 

— 

— < 


28. Shootout/DaXa. East 


28. Terra Cresta/Nichibutsu 


31. Ghosts TV Gobiins/Romstar/Taito 


32. Jailbreak/Konami 


33. Pole Position ///Atari 


34. Ring King/DaXa East 


35. Littie Casino ////Digital Controls 


35. Hat Trick/BaWy Sente 


37. VS. Ladies GoiZ/Nintendo 


37. Tiger //eii/Romstar/Taito 


39. Comet/Williams __ 

40. Demolition Derby/Bally Midway 

40. Ph raze Craze/Merit _ 

42. Co/nmando/Datg East _ 

43. Jacks to Open/Gottlieb _ 

44. Space ShuttlefWilliams _ 

44. J942/Romstar _ 

46. Karate Champ/DaXa East _ 

46. Xs and QVBally Midway _ 

46. Choplifter/Sega _ 

49. Kung Fu Master/DaXa East _ 

50. Pole Position/Atari 





AVERAGE WEEKLY CROSS 






















_BillboaicI_ 


TOP TEN 

Mot i## 

TITLE 

ARTIST 

Label & Number/Distributing Label 

1. 

GLORY OF LOVE (THEME FROM “THE KARATE KID PART ll”) 

PETER CETERA 

WARNER BROS. 7-28662 

2. 

SLEDGEHAMMER 

PETER GABRIEL 

GEFFEN 7-28718/WARNER BROS. 

3. 

DANGER ZONE 

KENNY LOGGINS 

COLUMBIA 38-05893 

4. 

PAPA DON’T PREACH 

MADONNA 

SIRE 7-28660/WARNER BROS. 

5. 

INVISIBLE TOUCH 

GENESIS 

ATLANTIC 7-89407 

6. 

MAD ABOUT YOU 

BELINDA CARLISLE 

I.R.S. 52815/MCA 

7. 

LOVE TOUCH (THEME FOR “LEGAL EAGLES") 

ROD STEWART 

WARNER BROS. 7-28668 

8. 

NASTY 

JANET JACKSON 

A&M 2830 

9. 

WE DON’T HAVE TO TAKE OUR CLOTHES OFF 

JERMAINE STE\A/ART 

ARISTA 1-9424 

10. 

OPPORTUNITIES (LET'S MAKE LOTS OF MONEY) 

PET SHOP BOYS 

EMI-AMERICA 8330 



dult Contemporary 


ARTIST 


1 M Lt 

Label & Number/Distributing Label 

1. 

GLORY OF LOVE (THEME FROM THE “KARATE KID PART 11") 

PETER CETERA 

WARNER BROS. 7-28662 

2. 

YOU SHOULD BE MINE (THE WOO WOO SONG) 

JEFFREY OSBORNE 

A&M 2814 

3. 

INVISIBLE TOUCH 

GENESIS 

ATLANTIC 7-89407 

4. 

YOUR WILDEST DREAMS 

THE MOODY BLUES 

POLYDOR 883096-7/POLYGRAM 

5. 

LOVE TOUCH (THEME FROM “LEGAL EAGLES”) 

ROD STEWART 

WARNER BROS. 7-28668 

6. 

WORDS GET IN THE WAY 

MIAMI SOUND MACHINE 

EPIC 34-06120 

7. 

THE CAPTAIN OF HER HEART 

DOUBLE 

A&M 2638 

8. 

DANCING ON THE CEILING 

LIONEL RICHIE 

MOTOWN 1843 

9. 

THERE’LL BE SAD SONGS (TO MAKE YOU CRY) 

BILLY OCEAN 

JIVE/ARISTA 1-9465/ARISTA 

10. 

IN THE SHAPE OF A HEART 

JACKSON BROWNE 

ASYLUM 7-69543/ELEKTRA 


Copyright 1986 by Billboard Publications, Inc. 
Compiled by the Billboard Research Department 
and reprinted with permission. 


Country 


TITLE 

ARTIST 

Label & Number/Distributing Label 

1. NOBODY IN HIS RIGHT MIND WOULD’VE LEFT HER 

GEORGE STRAIT 

MCA 52817 

2. ROCKIN’ WITH THE RHYTHM OF THE RAIN 

THE JUDDS 

RCA/CURB 14362/RCA 

3. YOU’RE THE LAST THING 1 NEEDED TONIGHT 

JOHN SCHNEIDER 

MCA 52827 

4. SAVIN’ MY LOVE FOR YOU 

PAKE MCENTIRE 

RCA 14336 

5. STRONG HEART 

T.G. SHEPPARD 

COLUMBIA 38-05905 

6. WILL THE WOLF SURVIVE 

WAYLON JENNINGS 

MCA 52830 

7. COUNT ON ME 

THE STATLER BROTHERS 

MERCURY 884 721-7/POLYGRAM 

8. HEARTBEAT IN THE DARKNESS 

DON WILLIAMS 

CAPITOL 5588 

9. ON THE OTHER HAND 

RANDY TRAVIS 

WARNER BROS. 7-28962 

10. I’VE GOT A NEW HEARTACHE 

RICKY SKAGGS 

EPIC 34-05898 

Ponce Pisco 


TITLE 

ARTIST 

Label & Number/Distributing Label 

1. RUMORS/VICIOUS RUMORS 

TIMEX SOCIAL CLUB 

JAY 001/MACOLA 

2. VENUS 

BANANARAMA 

LONDON 886 056-1/POLYGRAM 

3. AIN’T NOTHIN’ GOIN’ ON BUT THE RENT 

GWEN GUTHRIE 

POLYDOR 885 106-1/POLYGRAM 

4. OPPORTUNITIES (LET’S MAKE LOTS OF MONEY) (REMIX) 

PET SHOP BOYS 

EMI-AMERICA V-19206 

5. OH L’AMOUR (REMIX)/WALK ON DOWN THE LINE 

ERASURE 

SIRE 0-20488/WARNER BROS. 

6. ARTIFICIAL HEART (REMIX)/OH NO IT’S U AGAIN 

CHERRELLE 

TABU 4Z9-05386/EPIC 

7. NO PROMISES (REMIX) 

ICEHOUSE 

CHRYSALIS 4V9-43009 

8. SLEDGEHAMMER (REMIX) 

PETER GABRIEL 

GEFFEN 0-20456/WARNER BROS. 

9. POINT OF NO RETURN (REMIX) 

NU SHOOZ 

ATLANTIC 0-86802 

10. ON YOUR OWN (REMIX) 

PETE SHELLEY 

MERCURY 884 751-1/POLYGRAM 


PLAY METEK August 15, 1966 



TAX TIPS 


by 

Jeffrey 

Rosenthal 


Tcdc aspects of bankruptcy 


This explanation, which applies to 
bankruptcy cases begun after April 1, 
1984, covers federal income-tax rules 
relating to bankruptcy and discharg¬ 
ing debt. The rules were affected sub¬ 
stantially by the Bankruptcy Act of 
1984, which reflected a major revision 
of the U.S. bankruptcy laws. 

Because the tax structures of most 
states are based on the federal income- 
tax system, most likely the implica¬ 
tions relevant to your state income tax 
will be the same. 

Cancellation of indebtedness 

If any of your debts is forgiven or 
cancelled, other than as a gift to you, 
you generally must include the can¬ 
celled amount in your gross income 
for income-tax purposes. 

If you owe a debt to a seller for the 
purchase of property, and the seller 
later reduces the amount you owe, 
you generally do not have income 
from the reduction, even if you are not 
bankrupt or insolvent. The reduction 
of the debt is treated as an adjustment 
of the purchase price and therefore 
reduces your basis (cost for tax pur¬ 
poses) in the property. 

Exclusion from gross income 

While the general rules require you 
to include a cancelled debt in gross 
income, you are not required to do so 
if any of the following three situations 
apply: 

1. The cancellation takes place in 
a bankruptcy case under any of the 
Title 11 chapters of the United States 
Code. 

2. The cancellation takes place 
when the debtor is insolvent, and the 
excluded amount is not more than the 
amount by which the debtor is insol¬ 
vent. 

3. The cancelled indebtedness is 
“qualified business indebtedness”—a 
debt of a corporation or any debt that 
relates to business property—and the 
debtor chooses to reduce the basis of 
the property by the cancelled amount. 

A debtor is insolvent when, and to 
the extent that, his liabilities exceed 

40 


the fair market value of his assets. For 
any discharge of indebtedness, liabil¬ 
ities and the fair market value of assets 
are determined immediately before 
the discharge. 

A debt cancelled when the debtor 
is insolvent is excluded from gross 
income up to the amount by which the 
debtor is insolvent. Nevertheless, the 
amount excluded must be used to 
reduce certain tax attributes (benefits), 
which are discussed later in this article. 

Order of exclusions 

If a cancelled debt is excluded from 
income because it takes place in a 
Title 11 bankruptcy case, then the 
insolvency and business-debt exclu¬ 
sions (2 and 3 above) do not apply. 
The business-indebtedness exclusion 
also does not apply to the extent the 
debtor is insolvent. 

Bankruptcy case exclusion 

A bankruptcy case is considered 
under Title 11 of the United States 
Code if it is under the jurisdiction of 
the court and the discharge of the debt 
is granted by the court or pursuant to 
a court-approved plan. 

None of the indebtedness can¬ 
celled in a bankruptcy case is included 
in the debtor’s gross income in the 
year of the cancellation. Instead, the 
amount cancelled must be used to 
reduce certain tax attributes. 

Qualified business- 
indebtedness exclusion 

The debtor may exclude the dis¬ 
charge of qualified business debt from 
gross income if he chooses to reduce 
the basis (cost for tax purposes) of 
property which by law must be depre¬ 
ciated. Qualified business debt is debt 
that was incurred or assumed in con¬ 
nection with property used in a trade 
or business. 

The amount excluded cannot be 
more than the total adjusted basis of 
all depreciable property held by the 
taxpayer at the beginning of the tax 
year following the tax year in which 
the discharge takes place. This total 


adjusted basis is determined after any 
required reduction of tax attributes 
for a discharge in bankruptcy or insol¬ 
vency. 

Inclusion in gross income 

If an amount of cancelled debt 
cannot be excluded from income 
under the three provisions discussed 
previously, it must be included in 
gross income. Income is not realized 
from debt cancellation, however, to 
the extent that payment of the debt 
would have given rise to a deduction. 
Here are two examples: 

1. You use the cash method of 
accounting in your business, and you 
obtain business-accounting services 
on credit. Later you have trouble 
paying your business debts. Although 
you are not bankrupt or insolvent, 
your accountant forgives part of the 
amount you owe him for his services. 
You do not include the amount of the 
debt cancellation in income, because 
payment would have been deductible 
as a business expense. It is considered 
a reduction in the cost of services per¬ 
formed. 

2. You use the accrual method of 
accounting, but otherwise the circum¬ 
stances are the same as in example 1. 
You must include the accountant’s 
cancellation of your debt in your 
income because, under the accrual 
method, the expense is deductible 
when the liability is incurred, not when 
the debt is paid. 

Abandonment 

In the year business property is 
permanently abandoned because of 
an unforeseen change in business 
conditions, normal depreciation 
should be claimed. The abandonment 
is treated as a sale or exchange in 
which the selling price is salvage value. 
The loss must be claimed in the year of 
abandonment even if you sell or other¬ 
wise dispose of the property in a later 
year. Mere non-use of the property is 
not abandonment; you must perma¬ 
nently discard the property because it 
is of no further profitable use to you. 

PLAY METER, August 15, 1986 




The loss is expected to be explained 
fully on your tax return. 

Reduction of tax attributes 
(benefits) 

Indebtedness excluded from income 
because it is cancelled in a bankruptcy 
case or during insolvency must be 
used to reduce certain “tax attributes” 
of the debtor’s. By reducing these tax 
attributes, tax on the cancelled debt is 
in part postponed instead of being 
entirely forgiven, and an excessive tax 
benefit from the cancelled debt is pre¬ 
vented. 

You either may reduce the basis of 
depreciable property or you must 
reduce the tax attributes in the follow¬ 
ing order: 

1. Reduce any net operating loss 
for the tax year in which the debt can¬ 
cellation takes place and any net oper¬ 
ating loss (NOL) carried over to that 
tax year. 

2. Reduce any carryover, to or 
from the tax year of the debt cancelled, 
of amounts used to determine the fol¬ 
lowing credits: 

• The investment credit (except 
amounts attributable to the 
employee-plan credit) 

• The work-incentive-program 
(WIN) credit 

• The jobs credit 

• The alcohol-fuel credit 

3. Reduce any net capital loss for 
the tax year of the debt cancellation, 
and any capital loss to that year. 

4. Reduce the basis of the debtor’s 
property, both depreciable and non¬ 
depreciable. You may, however, use 
this option first before reduction of 
any attributes. 

5. Reduce any carryover, to or 
from the tax year of the debt cancella¬ 
tion, of an amount used to determine 
the foreign-tax credit. 

Individuals’ tax attributes 

If the debtor is an individual filing 
for bankruptcy under Chapter 7 (liqui¬ 
dation) or Chapter 11 (reorganization) 
of Title 11 of the United States Code, 
the required reduction of tax attri¬ 
butes must be made to the attributes 
acquired by the bankruptcy estate, a 
separate taxable entity resulting from 
the filing of the case. Also, the choice 


of whether to first reduce the basis of 
depreciable property before reducing 
other tax attributes must be made by 
the trustee of the bankruptcy estate. 

Individuals’ bankruptcy estates 

If an individual debtor files for 
bankruptcy under chapters 7 or 11 of 
the Bankruptcy Code, a separate 
“estate” is created consisting of pro¬ 
perty that had belonged to the debtor 
before the filing date. This bankruptcy 
estate is a new taxable entity, com¬ 
pletely separate from the individual 
debtor. The estate is managed by a 
trustee for the benefit of any creditors, 
and it may produce its own income as 
well as incur its own expenses. 

The creation of a separate bank¬ 
ruptcy estate gives the individual 
debtor a fresh start—wages earned 
and property bought by the individual 
after the bankruptcy case has begun 
belong to him and do not become part 
of the bankruptcy estate. 

A separate entity is not created for 
a corporation, a partnership, or an 
individual who files for bankruptcy 
under Chapter 13 Title 11, United 
States Code (Wage Earner Bank¬ 
ruptcy). 

If a bankruptcy case involving an 
individual debtor was begun but later 
dismissed by the bankruptcy court, 
the estate is not treated as a separate 
entity. The indvidual debtor is treated 
as if the bankruptcy petition had never 
been filed. 

Choice to end tax year 

An individual debtor who has 
assets other than those that may be 
treated as exempt property may 
choose to end his tax year on the day 
before the filing of his bankruptcy 
case. Once made, this choice is irrevo¬ 
cable. If the choice is made, the 
debtor’s tax year is divided into two 
short tax years of less than 12 months 
each. The first year ends on the day 
before the filing da+e of the bank¬ 
ruptcy, and the second year begins 
with the filing date. 

Once the choice is made, the 
individual debtor’s income-tax liability 
for the first short tax year becomes an 
allowable claim (as a claim arising 
before the bankruptcy) against the 


bankruptcy estate. Any tax liability for 
that year is collectible from the estate 
as long as enough assets are available 
to pay off the estate’s debt. 

If the assets of the bankruptcy 
estate are not enough to pay any tax 
due for that year, the remaining liability 
is not dischargeable in the bankruptcy 
case, and will be due and collectible 
from the individual debtor after the 
bankruptcy case. If no choice to end 
the tax year is made, then no part of 
the debtor’s tax liability for the year in 
which bankruptcy proceedings begin 
can be collected from the estate. 

If the debtor making the choice is 
married, his spouse also may choose 
to end the tax year, but only if the 
debtor and the spouse file a joint 
return for the first short tax year. 

An individual debtor who chooses 
to end his tax year does so by filing a 
return on Form 1040 for the first short 
tax year on or before the 15th day of 
the fourth full month after the end of 
that first tax year. The return should 
be marked “Section 1398 Election” at 
the top and must include a statement 
that says the individual debtor 
chooses under Section 1398(d)(2) to 
close his tax year on the day before 
the filing of the bankruptcy case. If you 
are married, and yoi^ spouse also 
opts for a short tax year, your spouse 
also must sign the statement. 

A debtor choosing to end the tax 
year also must file a separate form 
1040 for the second short tax year by 
the regular due date. The debtor 
should note on the return that it is the 
second short-tax-year return after 
Section 1398 Election. 

Annualizing taxable income 

The individual debtor who chooses 
to close his tax year must annualize 
his taxable income for each short tax 
year in the same way that is done for a 
change in an annual accounting 
period. For information on this, see 
“Short Tax Year” in the free IRS publi¬ 
cation 538. • 


Jeff rex; Rosenthal is an operator and a 
tax accountant. He can be reached 
by writing M&J Tax Service, Ltd., 
1967 Bath Ave., Brooklyn, NY 11214, 
or calling (718) 232-0342. 



PLAY METER, August 15, 1986 


41 









FRANK'S 

CRANKS 


Dolly olmlng high 



Steue Blattspieler, vice president of sales for Ba//y Midway and Sente, smiles as test- 
report figures on Rampage are phoned in. Steue is confident Bally has a winner. 


I recently went to Chicago at the 
invitation of Bally Sente’s president, 
Bob Lundquist. I had been working 
with Bally’s Tom Locke for the previ¬ 
ous six months testing various Sente 
system games in family-restaurant 
chains. What is happening now is that 
manufacturers are bringing in opera¬ 
tors to help them with their new-game 
decisions. There is a tremendous 
amount of direct communication 
between manufacturers and opera¬ 
tors, and that is just what this industry 
needs. 

Although Lundquist couldn’t be in 
Chicago that day, I was welcomed by 
Maury Ferchen, president of Bally’s 
coin-op division and the AAMA; Steve 
Blattspieler, vice president of sales; 
Tom Locke, vice president of sales 
development; Jan Wahby, director of 
sales; and Dick Konopa, sales man¬ 
ager. The main purpose of the visit 
was to review Sente’s latest system 
game, Night Stocker, which is about 
40 percent complete. I can’t discuss 
that game further now, but I also saw 


what I feel may be the hottest video 
since Gauntlet —Midway’s Rampage. 

Rampage is a three-player game in 
which the player can be any of three 
monsters: King Kong, Ralph the Wolf, 
or Lizzie the Lizzard. Jeff Nauman did 
most of the programming and Brian 
Colin was responsible for the art 
work. Nauman, only 27 years old, pro¬ 
grammed Demolition Derby, Sarge 
(which is a good game many operators 
never tried), and Shoot the Bull. He 
has included 768 different “days” into 
Rampage, with 128 days per cycle. 
There is little chance that players will 
get bored easily with this game. 
Players can destroy 85 different cities 
as the adventure starts in Chicago and 
loops across the U.S. Rampage has 
been earning $100 a day for several 
weeks at seven Aladdin’s Castle 
arcades. No one expects to see initial 
grosses as large as Gauntlet's, but 
Rampage looks like it will be a steady 
piece (as steady as video can get these 
days). 

Black Belt pinball: Bally Midway 


has come up with what I’d rate as an 
excellent pinball game. Pins are very 
strong now, and smart operators are 
making large investments in this kind 
of equipment again. With the over¬ 
whelming success of Williams’ High 
Speed (which I’d have to rate in its 
own novelty category because to rate 
it a 12 on a 1-to-lO scale doesn’t seem 
just), manufacturers can better gauge 
what new pinball demand is. 

Several features make Black Belt 
unique. Attract-mode instructions are 
clearly spelled out on the bottom 
score displays and with corresponding 
lights flashing on the playfield, so 
players can fully understand the 
strategy of the game. A soft shot off 
the ball shooter plunger for higher 
scoring brings back the “sensitive” 
part of pinball. Realistic-sounding 
groans enhance the karate theme. A 
multitude of still shots are incorpo¬ 
rated to entice both seasoned and less 
skillful players. I really enjoyed keep¬ 
ing the ball going on the bottom half of 
the playfield, but Tom Locke likes to 
flip the ball back and forth on the 
upper ramp section. Now guess which 
of us is the avid player and which is 
less skillful. 

I think Bally is making an excellent 
effort to produce top-earning games. 
Their goal, as Locke put it, is to have 
three hits at the same time; one for 
Sente, one for Midway, and one Bally 
pinball. That’s not a bad goal to shoot 
for. 

Incidentally, I just got off the phone 
with Bob Lloyd, president of Data 
East. He said he heard that Midway 
has a great game coming and he feels 
that a strong Bally is good for the 
industry. If Data East doesn’t have the 


42 


PLAY METER, August 15, 1986 








*Jom The ActionT” continuous 


10601 W. BELMONT AVE. 
FRANKLIN PARK, ILLINOIS 60131 
(312)451-9200 















'' K^r^sSRlH 


















ylJn^K^H 



^ nrj. ■ ^ 














J 



_- " ■ ,. 



0 _ ^ 















top game at a particular time, then 
Lloyd would like to see Bally have it. 
Seems to me that Data East has had 
quite a monopoly of top games 
recently. 


Brian Colin, left, and Jeff Nauman play a 65-percent-complete version of Bally Midway's 
new video. Rampage. Colin, who did the artwork, and programmer Nauman were two 
of four designers responsible for the gome. 


Vidco-jukcbox update 

In the April 1 issue I wrote that 
operators should use the Rowe video 
jukebox to open doors for new loca¬ 
tions with favorable commission 
arrangements, like $150 a week for the 
operator. Many operators are still 
sitting back and letting a small group 
of aggressive operators get the jump 
on them. For what it’s worth, here are 
parts of a letter from Pizza Manage¬ 
ment, Inc.,’s president and chairman, 
Arturo Torres, to Rowe’s vice presi¬ 
dent, Joel Friedman, about a test with 
Pizza Hut restaurants: 

“Now that we have had more 
than six month’s history and 
experience with more than 20 
Rowe video jukeboxes in Pizza 
Hut locations, I am most happy 
to give you the following informa¬ 
tion: ... we have experienced 
increased traffic in every location 
and increased food and beverage 
sales by more than 12 percent.... 


the goodwill which we are gener¬ 
ating is trememdous. We have 
followed your ideas of extra 
monitors and speakers and the 
use of the self-programmable 
message centers. Each of our 
stores has been averaging more 
than $200 per week.” 


As one operator to all of you opera¬ 
tors, what more can I say to get you 
guys thinking? 

For more information, I can be 
reached at Alpha-Omega Amusements 
and Sales, 6 Sutton Place, Edison, NJ 
08817, 201/287-4900. 

As always, keep cranking. • 




StarffgMer 


S0AR[R 
SUCCi 



Turbochopper 



FLIGHT 
SIMULATVHS 
FHOM 

HIDE DYNAMICS 


Skyhawk Raider 



High-tech realism, fantasy and expert 
Bs^ design—combining a centra! joystick 

and sight and sound simulation—give the 
rider control of the simulation, thereby cre¬ 
ating an exciting concept in coin-operated 
children’s entertainment. 

Australian award-winning design of the 
Starfighter, Turbochopper and Skyhawk 
Raider flight simulators promises: 

" High returns on your investment 
• Low, on-site maintenance 
" Durable solid-state electronics, fiberglass design 
" Unbeatable cashbox security 
• Maximized safety 

Discover Ride Dynamics’approach to high-profit 
children’s entertainment 
Your opportunity to soar to success is now 
For further information, 
we invite you to contact: 

Ride Dynamics 
315 E. Eisenhower 
Ann Arbor, Ml 48104 
RIDE DYNAMICS 313/769-9396 


44 


PLAY METER, August 15. 1966 












MANAGEMENT 



Refusing a 
raise request 


“rd like to talk about a raise, boss.” 

What employer doesn’t swallow a 
little harder when he hears that 
request from an employee these days? 
While everyone needs more and more 
money simply to stay even at clothing 
stores and checkout lanes, few 
employers also hit by a financial 
squeeze are able to grant pay increases 
easily. How can you refuse a raise 
without losing an employee or killing 
his work incentive? 

First, don’t allow yourself to be 
pushed into answering the raise ques¬ 
tion immediately. Set a conference 
date as soon as possible so you don’t 
keep the employee dangling, but give 
yourself time to prepare. 

Why is the answer “no” this time? 

A company freeze on wages may 
be in effect, and explaining the refusal 
won’t take much time. But don’t send 
a good employee away from the inter¬ 
view feeling totally downcast. When 
can he expect a raise? What indicators 
do you have that the company’s 
financial picture might be brightening 
in coming months? If you have positive 
information, share it. Give the em¬ 
ployee something to look forward to. 

Maybe raises are being granted 
from the company coffers, but not to 
this particular worker. The explana¬ 
tion is going to take a little more time 
and much more care. Helping some¬ 
one understand why he doesn’t qualify 
for a raise sometimes requires diplo¬ 
matic skill. 

If he hasn’t been on the job long 
enough or received all the necessary 


by Susan C. Bakos 


Most emplo\;ees 
have been faced 
at least once with 
the hot-shot request: 
'Tve got another offer. 
If you can’t match it, 
I’ll have to leave.” 


training, be specific about the require¬ 
ments not met. Tell him how much 
longer he will need to work before he 
can expect a raise or what skills he 
needs to master. Avoid vague lan¬ 
guage. “When you’ve had a little more 
experience” is a depressing response 
from the employee’s viewpoint. 

Some employers have pay ceilings 
established for workers with a certain 
number of years on the job or who 
have attained minimal education 
levels. For example, John was making 
the ceiling wage for his position; the 
company was willing to pay him more 
money only if he took some additional 
supervisory courses on his own and 
broadened his skills. Fred, his boss, 
explains, “This is a small company. A 
worker who earns a good salary here 
is expected to cover a job and a half for 
his money.” 

John would have been willing to do 
this had anyone explained the situa¬ 



tion to him. But Fred put off his 
requests for salary increses with 
vague refusals. John didn’t know if the 
company couldn’t afford the raise or 
didn’t feel he should have one. He 
finally looked elsewhere for a job that 
paid the money he felt he deserved. 

Don’t lose a good worker because 
you haven’t explained the reasons for 
the raise refusal. Whenever possible, 
outline a goal plan for the individual. 
Tell him what he needs to accomplish 
and in what time. Remember: when he 
does those things, he will expect a 
raise. Don’t make promises you can’t 
keep. 

Sometimes the money is there for 
a raise, and the employee has fulfilled 
time on the job and other require¬ 
ments, but his work simply doesn’t 
merit additional pay. While this may 
sound difficult to explain, it really isn’t. 
The raise request is refused, but for 
clear reasons which you can enumer¬ 
ate. Bring the employee’s work file to 
the conference. Periodic reviews of his 
performance should already have dis¬ 
closed work problems. 

Now is the time to discuss those 
problems again, even if they were 
treated during appraisal sessions. This 
time you have a good chance of 
getting the worker to make the 
desired changes. He wants some¬ 
thing—a raise—and he can’t earn it 
without making changes in his job 
performance. 

Again, be specific about what 
improvements are necessary and 
when you’ll be willing to discuss the 


PLAY METER, August 1^, ivoo 


45 



T®!^ 


AN A HOFFMAN 

TOKENS ARE MINTED 
UNDER The most 
RIGID Duality 
[CONTROL STANDARDS 
f WE MATCH OLD WORLD 
craftsmanship with 
^^Xadvanced technology 
HOFFMAN A HOFFMAN HAS 
the best prices fastest DELIVERY 
AND HIGHEST quality TOKENS IN ThE NATION 
YOU CAN BUY THE BEST TOKENS FOR LESS! 
CHECK OUR PRICES AND SEE! 




C USTOM lOKLNS SHIPPED IN 10 DAYS 


HOFFMAN & HOFFMAN 

P O. BOX 896, CARMEL, CA 93921 

800-227-5813 

INCA 800-227-5814 



possibility of a raise again. No em¬ 
ployee should leave this refusal con¬ 
ference without having a good idea of 
how to merit the raise in the future and 
when it’s likely to happen. If he leaves 
in a state of confusion, he’ll feel dis¬ 
couraged. He’ll think, ‘There’s no 
point in trying, because I’m not going 
to get a raise no matter what I do.” 

Help him take the performance 
obstacles to his raise and turn them 
into goals. Once the goals are accom¬ 
plished, the obstacles are eliminated. 
He has what he wants, more money, 
while you have what you want, a more 
productive worker. 

Some people may use special 
ploys to get the raise. They may cite 
personal hardship, which is difficult for 
any employer to refuse. But you can’t 
be swayed. A business isn’t a charity, 
and you’ll have to make that clear. 

Most employers have been faced 
at least once with the hot-shot request: 
“I’ve got another offer. If you can’t 
match it. I’ll have to leave.” The per¬ 
son making this veiled threat may be a 
valuable worker, and he may really 
have that other offer. 

Don’t be pushed into a corner. 
Reacting in anger may only force a 
decision you don’t want him to make. 
If you can’t match the “offer,” explain 
that, but leave the door open for the 
worker to change his mind about the 
ultimatum. Remind him of the benefits 
of his present job: room for future 
advancement, a good relationship 
with co-workers, high levels of trust 
and responsibility, or the opportunity 
to work in varied areas. 

Salary is not the sole basis of job 
satisfaction, and occasionally em¬ 
ployees need to be reminded of that. 
Tell him how much you value his con¬ 
tributions to the company and praise 
his strengths. Then end the interview 
by saying, “Please think about this for 
a few days before you make a deci¬ 
sion.” 

You’ve given him the opportunity 
to back down gracefully. He feels 
valued. This appreciation may make 
up for the money you can’t pay him 
yet. 

Never allow a disgruntled employee 
to draw you into a too-frank discus¬ 
sion about the company’s finances. 
Don’t disclose the salaries earned by 
other employees. Above all, keep your 
cool and stick to the facts. Whenever 
you can, leave the door open for 
future salary negotiations. We all work 
better with a little hope. • 



What you don’t know or see can 
sometimes hurt you. Put you out of 
business. Or even into jail. Because 
those famous last words, “I didn’t 
know” do not hold water in court. 
That’s why it’s beneficial to rely on 
experts you can count on. 

Industry leaders and law firms 
throughout the country recognize 
us as the nation’s leading consul¬ 
tants in amusement, redemption 


and merchandising games. If 
you’re looking for the best thing 
you can do for your business, 
you’ve just uncovered it. Call 
or write for our free brochure. 


BOB SNYDER & ASSOCIATES, INC. 

20505 Valley Boulevard/Suite 107 
^Inut, CA 91789 (714) 595-1237 


46 ^ 


PLAY METEK August 15, 1986 




Road Kings 

Williams Electronics has intro¬ 
duced Road Kings, a motorcycle- 
themed pinball with multi-ball play, a 
new “time lock” feature, and a new 
sound system. 

Players can begin multi-ball play 
and double scoring by locking up two 
balls. By locking up two balls again 
during multi-ball play, they start the 
time lock, which raises a power ramp 
for “mega” scoring and an extra ball. A 
detour ramp and a “power kick” also 
contribute to game play. 

The new sound system in Road 
Kings features real-band audio repro¬ 
duction, different themes orches¬ 
trated for different features, motor¬ 
cycle revs, and taunting speech. 

The backglass and pivoting play- 
field are easily accessible for service. 
The machine’s automatic switch 
testing identifies a malfunctioning 
switch, reprograms play around it, 
and spells out on the alphanumeric 
display the switch needing repair. The 
display also provides instructions to 
players and adjustable-feature infor¬ 
mation to operators. Automatic 
replay percentaging is offered. 

For more information, write Wil¬ 
liams Electronics, Inc., 3401 N. Cali¬ 
fornia Ave., Chicago, IL 60618, or call 
(312) 267-2240. 


Trlmiine 

Public Pay Phone, Inc., has added 
the Trimline to its pay-telephone line. 

The Trimline is California-legal and 
passes every other state’s legal 
requirements, according to the com¬ 
pany. It is modular in design for ease of 
operation and service. 

Public Pay Phone manufactures 
the Trimline to the buyer’s specifica¬ 
tions for maximum option arrange¬ 
ment. It can be color-coordinated to 
match any decor. 

For more details, write Public Pay 
Phone, Inc., 3800 Highland, Suite 300, 
Manhattan Beach, CA 90266, or call 
(213) 546-7668; in California call 1-800/ 
342-5330. 





Knochdown 


Meltec, Inc., the manufacturer of 
Boom Ball, has introduced Knock¬ 
down, a novelty game in which players 
shoot balls at nine cat-rack dolls trying 
to knock down as many as possible. 

A two-station arcade package, the 
game comes with automatic ticket dis¬ 
pensers and a 115-volt plug-in portable 
air compressor. 

Operators can adjust the number 
of shots, coinage, and ticket levels. 
The dolls reset automatically at the 
end of each game. 

For more information, write 
Meltec, Inc., 1550 B Las Plumas Ave., 
San Jose, CA 95133, or call (408) 923- 
1302. 



PLAY METER, August 15, 1986 


47 

















sex Phraze craze 



Astronauts 

Bafco, Ltd., has introduced Astro- 
nautSy a kiddie ride incorporating two 
individually coin-operated spacemen. 

Astronauts is electro-mechanical 
with a vertical lift of 22 inches. It stands 
92 inches high and 48 inches wide. 

For more information on Astro¬ 
nauts and other new electro-mechani¬ 
cal rides, write Bafco, Ltd., Beechings 
Way, Alford, Lincolnshire LN 139JE 
England, or call 011-44-5212-6536. 



Merit Industries has released a 
sex-phrase module for its Phraze 
Craze video game. 

Sex Phraze Craze features new 
topics such as sex humor, sex phrases, 
street slang, love and marriage, sex 
technique, sex products, kinky sex, 
and XXX-rated phrases that are 
operator-selectable by dipswitch. 

The chips are compatible with 
both horizontal and vertical versions 
of Phraze Craze^ and Merit includes a 
program revision that displays new 
attract-mode screens to draw players, 
give them a choice for each game of 
either regular or sex phrases, and dis¬ 
play a separate “sex crazies” high- 
score list. 

For more information, write Merit 
Industries, P.O. Box 5004, 2525 State 
Road, Bensalem, PA 19020, or call 
(215) 639-4700 or 1-800/523-2760. 


Table TalH Plus 

Tiffany Telcom has introduced 
Table Talk Plus, a cordless, coinless 
pay phone. 

Table Talk Plus can be remotely 
vended. It features 96-percent- 
accurate answer supervision, a keyed 
lock system for programming and 
totals, and a complete rates table 
based on the phone company’s 
central office where the unit is located. 

Table Talk Plus users can pay with 
a credit card, a check, or cash, and 
receive a printed receipt. 

For more information, write 
Tiffany Telcom, 216 S. Main, Box 650, 
Bowman, ND 58623, or call (701) 523- 
5633. 



Enduro Racer 


Sega Enterprises has introduced 
Enduro Racery a video driving game 
available in standard upright and 
wheelie versions. 

Enduro Racer allows the player to 
perform wheelies to jump over 
barriers, pass through mud puddles, 
and avoid obstacles on the driving 
course. 

Features include countersteering 
for returning balance to the cycle after 
cornering at high speed and counter¬ 
jumping for changing cycle direction in 
the air when cutting a corner or trying 
to keep from going off the track when 
landing. 

An up-and-down-scrolling feature 
exclusive to Enduro Racer enables the 
player to understand the motion and 
excitement of jumping and riding over 
hills. 

The wheelie version gives a range 
of upward, downward, and sideways 
movement yet uses no motors or 
other drive devices. 

For more information, write Sega 
Enterprises, Inc., 2149 Paragon Drive, 
San Jose, CA 95131, or call (408) 435- 
0201 . 


46 


PLAY METEK August 15, 1966 






Easy score 

Wyvern Designs of England has 
introduced Easy Score, an electronic 
scoreboard for darts. 

Easy Score incorporates a repro¬ 
duction dartboard. To register a 
score, players touch the area that 
corresponds to the spot where the 
dart has landed on the game board. 

Easy Score has large digital dis¬ 
plays for each team that show the 
running score, the current score, the 
number of darts entered, and the last 
score. The running-score display 
shows the decreasing score as the 
game progresses. When three darts 
are correctly entered, the score is 
recorded by touching the “enter” 
button. 

The last-score display shows the 
previous score entered. All scores for 
a game may be recalled and displayed 
by touching the “recall” button. 

Easy Score comes with nine feet of 
three-core cable or a coaxial cable for 
connection to a coin-operated timer. 
The display is 15.6 inches high, 12.4 
inches wide, and 2.2 inches deep and 
housed in a shatterproof plastic case. 

For more information, write 
Wyvern Designs, Fairfield House, 
Church Road, Pimperne, Blandford, 
Dorset DTll 8UB England. Tele¬ 
phone Blandford (258) 52055. 




Kramer Krane 


Kramer Manufacturing has devel¬ 
oped the Kramer Krane, a skill game 
incorporating an operator-adjustable 
claw and front-panel buttons. 

Features include a flashing mar¬ 
quee header, a double coin-mech 
system, 3.5-inch locking caster 
wheels, and separate locking-cashbox 
and prize-storage compartments. Its 
dimensions are 79 inches by 33 inches 
by 28 inches. 

The Kramer Krane has plexiglass 
panels and a hinged front door (with a 
lock) for loading prizes. Options 
include a ticket dispenser, a bill accep¬ 
tor, and a multi-coin accumulator. 

For more details, write Kramer 
Manufacturing Co., Inc., llOOTowbin 
Ave., Lakewood, NJ 08701, or call in 
New Jersey (201) 367-7810; outside 
New Jersey call 800/631-2126. 



saunaTone 

Tan-Me, Inc., has introduced 
SaunaTone, a personal sauna that 
combines the benefits of dry heat and 
vibration in a compact, portable unit. 

SaunaTone comes with an AM/FM 
stereo cassette, built-in speakers, and 
head phones. An optional token timer 
is available. 

The temperature, stereo volume, 
and vibration are controlled by the 
client from inside the reinforced- 
fiberglass shell. The maximum tem¬ 
perature and total time can be preset 
by the owner.The unit comes with a 
one-year warranty. 

For more information, write Tan- 
Me, Inc., 1703 Cope Ave., St. Paul, 
MN 55109, or call (612) 770-0234. 



PLAY METER, August 15, 1986 


49 





Talhing 

Courtesy Phone 

T.A. Phones, Inc., formerly Tonk- 
A-Phones, has added the Talking 
Courtesy; Phone to its line. 

Designed for businesses wishing to 
offer a courtesy phone for customers, 
the Talking Courtesy Phone gives a 
20-second electronic sales message 
each time the phone is used. The 
message can be programmed and 
changed by the operator. The phone 
is for local calls only and blocks out 
any long-distance calls. 

For more information, write T.A. 
Phones, Inc., 4310 Shoreline Drive, 
Spring Park, MN 55384, or call (612) 
471-0126. 



50 



wuriftzer SL eoo 

Deutsche Wurlitzer GmbH has 
introduced the Wurlitzer SL 600 juke¬ 
box with 160 selections and 200 watts 
of power. 

The SL 600 is microprocessor- 
controlled and has a stereo transis¬ 
torized amplifier with automatic level 
control and electronic overload pro¬ 
tection. It includes a Shure magnetic 
pick-up, four loudspeakers in a two- 
way stereo system, and an electronic 
credit accumulator. The three-digit 
LED display indicates the credit selec¬ 
tion and record playing. 

Other features include an auto¬ 
matic top-tunes selection of location 
hits, an electronic popularity meter 
and coin counter, and a plug connector 
for an auxiliary amplifier, external 
speakers, and a microphone. 

All SL 600 models (and SL 800 
models) are electronically and mechan¬ 
ically prepared for Mars bill validators 
accepting $1, $2, and $5 bills. 

For more information, write 
Deutsche Wurlitzer, 503 W. Central 
Blvd., Orlando, FL 32801, or call (305) 
843-4302 or (305) 423-5591. 


Baby Boom 
Chaiiengo 

Status Game Corporation has 
expanded its Status System library 
with Baby; Boom Challenge. 

Players enter Baby Boom Univer¬ 
sity (BBU) as freshmen and must 
work through the challenge maze by 
successfully answering questions, 
correcting spelling, and defining 
words. Included in the maze are thou¬ 
sands of humorous surprise squares 
that may add or take away points or 
move the player forward or backward 
in the maze. 

Players making it through the 
maze advance to the sophomore level. 
To graduate from each level, players 
must maintain a grade average of 80 or 
better. If time runs out, players can 
add additional coins to continue 
where they left off. 

Baby; Boom Challenge is available 
as a countertop, upright, cocktail, 
universal kit (horizontal or vertical), 
and as an update for the Status 
System. The update includes a new 
graphic that transforms an old game 
into BBU. 

All graduates are entitled to a 
diploma from BBU, available from 
Status and its distributors. BBU T- 
shirts also are available. 

For more information, write Status 
Game Corp., 56 Budney Road, 
Newington, CT 06111, or call (203) 
666-1960 or 1-800/835-7434. 



PLAY METEK August 15, 1986 























or your route 


Quality kits at 
low prices 

YIBEO COIHECTIOH 

930 Jeffrey Lane, Dixon, CA 95620 

916 / 678-5189 


WANTED 

ARCADES, GAME ROOMS. 

MINI AMUSEMENT CENTERS, 

MALL FAMILY AMUSEMENT CENTERS 
Aggr»sslv«, •xp«rl«nc«d arcad* 
company Is looking to expand opera¬ 
tions anywhere in U.S.A. Contact! 
GENERAL AMUSEMENT 

5400 W. Cullom, Chicago. IL 60641 

312 / 281-8211 


Air Force base amusement route 
in California — FOR SALE 
ALSO Grayhound poker and 
Trivia games 
ILLNESS FORCES SALE 
P.O. Box 269 • Sparks, NV 89431 
702/331-1320 


WANTED: Rowe MC-35 Changer 
with double stacker 

FOR SALE 

Touchdown ($600), Birdie King II ($795) 
Skyhunter upright ($450), Samurai ($395) 
Jailbreak ($650), Whac-A-Mole ($1750) 
Penny Falls ($1750), Tag Team ($350) 
TX-1 ($1500), Kicker ($450), Tapper (350) 
FOR LEGAL TERRITORY 

Dixieland, Highflyer, Nashville.Call 

M&P AMUSEMENT CO. 
717/848-1846 


PHOTO MACHINES 

WE BUY AND SELL 


CHEMICALS, FLIM, PARTS 
BEST PRICES GUARANTEED 
OVER NIGHT SERVICE IS YOURS WHEN NEEDED. 
...here today, there tomorrow^** 


ED HANNA 

P.O. Box 290777 • Davie, Florida 33329 

305/474-5888 

Established 1951 



r 

BUYING 


L ' 

SELLING 


lj 

fRADING 



INSURANCE 
LOSS 
CLAIMS 



and update 


WE ARE AN 
IMPORTANT 
REFERENCE FOR 
PROPERTY TAX 
ASSESMENTS. 
MANY 

ASSESSORS 
SUBSCRIBE AND 
USE OUR LISTING 
AS A GUIDE. 


IF YOU USE THE PHONE WHEN 
YOU BUY, SELL OR TRADE 
YOU SHOULD HAVE THE 

<SB PRICE GUIDE HANDY 

The man you’re dealing with is 
probably using his. 


The DRA PRICE GUIDE is the only publication 
devoted exclusively to analyzing and assess¬ 
ing the values of used coin operated equip¬ 
ment. We are not in our 21st year of publica¬ 
tion, providing this vital information to dis¬ 
tributors, operators and manufacturers. We 
also list new games, 
phonographs and vend¬ 
ing machines as they are 
released and with 150 to 
200 new games entering 
the market each year, 
keeping up to date on 
values is essential to 
your business. 


□ For complete information and a FREE mini B 

booklet, mail us this coupon today! | 

□ Or mail your check for $75.00 for a years ^ 

subscription. ■ 

STRIBUTORS RESEARCH ASSOCIATION | 
FL 33166/Tel (305) 871-4980 ■ 


B Company 


City/State/Zip 


PUY METER, August 15, 1966 


51 

















WANTED 

IDEAS, PRODUCTS OR PROGRAMS 

RELATED TO: VIDEO GAMES 

VENDING SYSTEMS 
LOTTERY PRODUCTS 

OUR COMPANY HAS A HISTORY OF 
MAKING IDEAS SUCCESSFUL 

IF YOU ARE SERIOUS AND YOUR 
PRODUCT OR IDEA IS GOOD, THIS 
MA Y BE THE CHANCE OF A LIFETIME. 

TO ARRANGE AN APPOINTMENT. WRITE OR CALL: 

REMARK INDUSTRIES, INC. 

1650 OAK STREET 
LAKEWOOD, NJ 08701 
(201) 367-7570 

A TTN: ANTHONY SHUPIN 

ALL INQUIRIES HELD IN CONFIDENCE 


ENGUSH MASK DAETS 
5000 Series — by Arachnid 
Beautilul Condition 
$795 ~ each 


500 Used Seebuig DEC Consolettes 


10 Seebuig Hideaways 


AMPS and Control Centers 
for USC-SPS-STD Seeburgs 


25 Used Wall Gomes 
Trapshoot • Foul Play • Baseball 
“As Is” but Complete 


Used Marantz Coin-Op 
Tape Player Piano 
Excellent Condition — $2,400 


JIM STANSFIELD VENDING 

LaCross, Wisconsin 

608/782-7181 


FRANK’S CRANKS 


BEST IN 
USED VIDEOS 


Space Harrier.$2295 

Hang-On. 2595 

Crossbow. 995 

Commando . 1295 

Excitebike. 795 

Gauntlet (Special). 1995 

Gunsmoke. 895 

Hat Trick. 1495 

Jailbreak . 995 

Karate Champ. 795 

Kung Fu Master_^_ 995 

Paperboy. 1995 

Punch Out!!. 795 

VS. Golf. 795 

Nemisis. 1695 

Ikari Warrior . 2395 

Buggy Challenge. 995 

Many Reconditioned Pinballs 


USED PINBALLS 


Chicago Cubs .$ 995 

Raven. 1495 

Jacks to Open. 595 

8-Ball Deluxe. 995 

Fire Power II . 995 


MERCHANDISING 

EQUIPMENT 

NEW BIG CHOICE 
SINGLE CRANES — $2850 
BIG CHOICE 
TRIPLE CRANES — CALL 

Call us today 
for complete list on all 
new or reconditioned 
videos and pinballs. 


ALPHA-OMEGA-SALES 

Call Marty or Frank ''The Crank'' 

201/287-4990 


CONVERSION KITS 


Guardian.$! 

Sky Kid . 

Rygar. 

Indiana Jones. 

Trojan . 

Mania Challenge. 

Gladiator. 

Tokio. 

Phraze Craze. 

Ring King (2 pi.) ....... 

World Series.. 

Empire City. 

Roadrunner. 

Alley Master. 

Arkanoid. 

Call for latest kits 


SPECIAL: 

Spy Hunter — $1195 


The Operator's First Choice 

6 Sutton Place • Edison, Nj 08817 




































































WE SAVE YOU MONEY 

Discover what over 1400 Game Exchange customers in 
50 states and several countries have known for a long 
time. We have the games you want—we service what 
we sell—we save you money. _ 


JAIL BREAK 

KONAMI 

Probably the most underrated kit 
in the country—We’ve even 
reduced the price 

NOW ONLY $ 495 . 

For Horizontal Monitor Games 


GUNSMOKE 

ROMSTAR NEW & IMPROVED 

The joystick now controls fire 
direction and difficulty settings 
are eased. 

ONLY $ 595 . 

For Vertical Monitor Games 


SUPER MARIO 
BROTHERS 

NINTENDO 

We’ve dug up a few hardware 
and software unisystems at 
the promo price. While they last. 

$ 795 . 


GAUNTLET 

4 player dedicated— 
preowned and 
in excellent condition. 

ONLY $ 1995 . 

Limited Quantities 


TOP CHART KITS 

Mania Challenge. CALL 

Rygar. CALL 

Gladiator. CALL 

Big Event Golf. CALL 

Road Runner. CALL 

Super Mario Brothers. CALL 


PINBALLS 

PREOWNED 

Grand Lizard. $1895 

MotorDome. 1695 

Raven. 1595 

Others From. 199 

Quantities Limited 


IRON HORSE 

KONAMI 

Ride to high profits with this 
action p^acked western theme 
game. The graphics & sound 
effects are exceptional. 

NOW ONLY $ 495 . 

For Horizontal Monitor Games 


SUPER NAMCO 

KITS 


Pacland. 

. $595 

Gaplus (Galaga III)... 

... 399 

Galaga. 

... 299 


ODDS & ENDS 
KIT SPECIALS 

Shanghai Kid. $399 

Battlelanes. CALL 

Nintendo Arm Wrestling .... 495 

Cloak & Dagger..75 

Nova 2001 . 75 

Quantities Limited 


PREOWNED SYSTEM SOFTWARE 

Hogans Alley. $199 

Mach Rider. 49 

Marble Madness. 199 

Snacks ’N’ Jackson. 99 

Trivial Pursuit. 199 

Vs. Tennis. 150 

Indiana Jones. 495 

Quantities Limited 


NEW 

KIT ARRIVALS 

Arkanoid. CALL 

Empire City 1931. CALL 

Land, Sea, Air Squad. CALL 

Speed Rumbler. CALL 


ATTENTION: 

TRACK & FIELD OWNERS 

Convert your Track & Field to 
Konami’s Wizz Quiz trivia game. 

ONLY $ 99 . 


SEPTEMBER SPECIAL— FREE Konami Wizz Quiz 
Trivia Kit With Purchase of Jailbreak or Iron Horse Kit. 


The Game Exchange 

(THE ORIGINAL) 

1289 ALUM CREEK DRIVE • P.O. BOX 09598 • COLUMBUS, OHIO 43209-0598 • (614) 258-2933 


IN OHIO 

1 - 800 - 848-1514 


CALL TOLL FREE 


OUTSIDE OHIO 

1 - 800 - 848-0110 


SEPTEMBER 1986 






























































★★★★★★★★★★★★★★★★★★★★★★ 


CONVERSION KITS 


Mania Challenge (2-pl. wrestling) .. Call 

Torjan (CapHrom/Romstar).$875 

Break Thru (commando driving game) 795 

Ring King II {2-pl. boxing). 795 

Choplifter (hostage drama). 795 

VS. UniSystem (with Super Mario) .. 795 
Ghosts Goblins (proven winner) . 795 

Tiger Heli (fast kit Pac-Man). 725 

Gunsmoke (fast kit Pac-Man). 675 

Terra Cresta (space shoot ’em up)... 675 

Alpha Mission (top earning). 595 

Guardian (Taito space shooter). 550 

Section Z (Capcom’s latest). 495 

Merit Triv Whiz II. 495 

jailbreak* (fast kit T'NF). 475 

Roller Jammer (skating action!). 395 

10-Yard Fight II (football action!) . .. 295 

Time Pilot '84* (full kit). 275 

Super Basketball (sports theme!) ... 275 

Gyruss* (like Calaga). 249 

Hyper Sports (fast kit T’NF). 249 

Super Punch OutH (for Punch Out!!) 249 

Street Heat (w/steering wheel). 199 

Hogan's Alley (including new gun).. 195 

VS. Baseball (dual system). 195 

Nintendo Soccer. 150 

*These are trademarks of Konami® 

Call or write for free price list. 


MUM 


930 Jeffrey Lane, Dixon, CA 95620 

916/678-5189 


Complete Operator Services 

CONVERSIONS 

Complete Location 
Ready—$100.®® Labor 
You supply all parts or 
ask us about our low prices 
on used cabinets and 
all needed parts. 
5-Day Turnaround 
Service Contracts • Leasing 

Four Jays of 
Merrit Island, Inc. 

402 Richard Road 
Rockledge, Florida 32955 
(305) 639-1373 

9 a.m. to 5 p.m.—no collect calls 


LEGAL GALAGA for $199 

A.P. Engineering converts Atari 
Dig Dug P.C. boards into Calaga 
24 hour turnaround 
1917 Huntington Street, Suite 3 
Huntington Beach, CA 92648 

714/969-1243 


SUMMER CLEARANCE SALE 

Used P.C.B’s 


Megazone. 

. $250 

Gyrus. 

. $ 99 

Punch Out!!. 

. 225 

Elevator Action .. 

99 

Time Pilot ’84 ... 

. 150 

I Robot. 

99 

10-Yard Fight ... 

. 150 

Donkey Kong .... 

99 

Do! Run Run .... 

. 125 

Super Basketball . 

99 

Baseball 11. 

99 

Hyper Sports .... 

99 

Circus. 

99 

Time Pilot. 

99 

Exerion. 

99 

Jr. Pac-Man. 

99 

Millipede. 

99 

Ms. Pac-Man. 

99 

Crystal Castles.. 

99 

Tapper. 

99 


WE BUY USED BOARDS 
SE HABLA ESPANOL 

If you don’t see what you want, 
call and ask for it! 

V&E VENDING 

1640 East New York Ave. • Brooklyn, N.Y. 11212 

(718) 346-8165 • Telex: 710 110 1719 


LOUISE’S HARNESS SHOP 

Rt. 3, Box 72 
Prattville, AL 36067 

Video Game Harness and 
Donkey Kong Monitor 
Conversion Kit 

Prices start at $15.®® 

Write or Call 

205/365-1841 


@ PAYPHONES: Direct from manu¬ 
facturer. First to acquire FCC#. 
Durable, no shortcuts, cheapj 
S parts or exaggerations. $350. ^ 
J CORDLESS PAYPHONE: Call ^ 
anywhere from the convenience of mj 
your table. $340. 608/582-4124. Wj 
9-9 CDT. Factory reps welcome. 


IT’S NO YOKE! 

Tubes - New 

19" (fits new Wells Gardner) .. $89.95 

13" (fits Nanoa-Kaga). 79.95 

Star Tree Monitor Chassis - New 29.95 

Coleco Mini Power Supply. 9.95 

+5V .9A. -5V .1A. +12V .3A 

Buttons - short, long, colors.29 i 

Tempest Deflection PCB - New .. 24.95 
Tempest Flyback Trans. - New .. 9.95 

Coin Meters - New. 2.95 

Wico Coin Door (#15-983300) - New 

Wico’s Price $73.38, ours. 39.95 

Mr. Do! Overlays - colorful. 3.95 

Centipede Overlays - original ... 16.95 
Centipede Trac-ball roller set ... 5.95 

Millipede Trac-ball roller set_ 6.95 

4" Fans - New. 9.95 


PRODUCTS, LTD, 

213 / 516-9522 


LASER OPERATORS: 

Lucrative Collection Available 
SUPER DON QUIX-OTE 

fully animated fantasy love 
adventure • theme and play action 
similar to Dragon's Lair • fits any 
game w/LDVIOOO disc player • 
absolute proven money maker! 
Universal Factory Kit $249 or 
save $100: 2 for $398! 

Cobra Command Kits—$295 
Fits Cliffhanger, MACH 3, Astron Belt 

¥ID£0 COHIECTIOI 

916/678-5189 


PLAY METEK August 15, 1986 


























































One System...Every Video Game! 

NEW GAMES! NEW CABINETS! READYTOPLAY! 
19" MONITORS! COCKTAIL OR UPRIGHT! 
STAINLESS STEEL CONTROL PANELS! 

FORMICA INSIDE AND OUT! 
INTERCHANGE GAMES IN MINUTES! 
READY FOR YOUR LOCATION! 


Battlelanes .... 

....$1595 

Flash Gal. 

..$1395 

Jailbreak. 

.... 1495 

Yie Ar Kung Fu . 

.. 1395 

Scion. 

... 1495 

Son-Son. 

.. 1200 

Commando ... 

,... 1395 

Time Pilot. 

.. 1200 


New easy play Romstar Gunsmoke.. .$1695 
OTHER GAMES AVAILBLE ON REQUEST 

SUBJECT TO AVAILABILITY 

Maximize your profits... 

Game Operator's Corporation 

1617 West Harry • Wichita, Kansas 67213 

(316) 267-7371 

The Answer® is your solution. 


TOP PRICES 
PAID 

FOR MALL LOCATED 
AMUSEMENT CENTERS 
IN THESE STATES: 


Alabama 

Arkansas 

Colorado 

Connecticut 

Iowa 

Kansas 

Kentucky 

Massachusetts 

Michigan 


Minnesota 
Nebraska 
New Hampshire 
Ohio 

Oklahoma 
Rhode Island 
S. Carolina 
Tennessee 
Vermont 


CONTACT 

JIM GINSBERG 

former owner of national arcade chain 

215/887-4394 


1496 Hampton Rd. 
Rydal, PA 19046 


All replies 
confidential 



MARCH 20,21,22 . NEW ORLEANS 



KIDDIERIDES 

BUY • SELL • TRADE/USED • REBUILT • NEW^ 


WE HAVE THE LARGEST SELECTION OF KIDDIERIDES THAT WERE MADE AND/OR SOLD BY: 
Northland Engineering Bally Altec United Tool 

North American Amusement E.M.T. Bafco Newborough 

Amusement Technology A.T.M. Utec Miracle 

Kiddlerldes U.S.A. M.K.C. Brooks Carousel 

Quality Design Jiffy Rondina Whittaker 

Fantasy/Waite O.K.F. Continental Zamperla 

Edwin Hawkins . . . plus many, many more 

MOST EVERY BRAND. MAKE, MODEL. YOU NAME IT — CHANCES ARE WE'VE GOT IT. 



WE RE THE 
INNOVATORS 


THE KIDDIERIDE EXCHANGE INC. ;J2th street 

_AMERICA'S Ist MAJOR WHOLESALER_ (309) 788-0135 


PLAY METER, August 15, 1966 


55 




























GUEST COMMENTARY 


An answer to Roger Sharpe 

by Joe Robbins 


I think Roger Sharpe’s commentary in the June 
15 issue of Play Meter [page 82, “A decade of 
change: Are things really different?”] is typical of 
the response one would get from an intellectual 
living In the wilds of Connecticut. 

Roger is not a real Yankee, however, and he has 
been around long enough in this Industry to be able 
to take a more clear-sighted view than the myopic 
one of his article. 

In a scattershot way he takes aim at the AGMA- 
AAMA, the AMOA, the state associations and 
anyone else that comes into his mind. I fear that 
Roger undertook the essay In an off-the-cuff spirit 
and without feeling the need to do any research. He 
certainly didn’t dig for any facts, and If he inter¬ 
viewed even one important personality in our indus¬ 
try, he fails to mention him. I doubt that he took the 
time to do so, but if he had I’ll bet his commentary 
might have had a different slant, that is, if he had 
written it at all. 

It is easy to fault AGMA, AAMA, AMOA, etc. for 
not doing enough in the way of public relations. It is 
easy to point the finger and say, “It’s all your fault 
that our Industry doesn’t have equal respectability 
with similar entertainment areas.” It’s easy, but is it 
fair? And Is the situation really as bad as Roger 
says? 

Well, I say It can’t be that bad. I was president of 
AGMA-AAMA for four years. During that time, with 
the added tremendous effort of Glenn Braswell, the 
organization tackled the public-relations problem. 
And we attacked it not only witJ>dollars, but with 
great personal efforts. Many of us worked very hard 
and long. Maybe you can’t see all the results, and 
maybe some of the money was wasted, but we tried. 
God knows we tried. And, to some extent at least, we 
succeeded. 

Almost every large shopping mall in the U.S. 
today has a gameroom. Mall gamerooms are doing 
well, and as tenants they are highly respected by 
mall developers. Thousands of convenience stores 
have anywhere from one to six games in them; they 
are really mini-arcades. Most U.S. airports have 
gamerooms. And it is a fact that there is almost no 
new legislative pressure on our industry today from 


national, state, or local government. 

When Roger postulates that there would be 
difficulties today in obtaining a gameroom license, 
he is just guessing. Very few operators are looking 
to open street-type gamerooms today. 

Many have unselfishly lent their efforts to 
improving the image of this industry. With apologies 
to those I leave out. I’ll name just a few: Sharon 
Harris, Bob Rondeau, Bill Cravens, Larry Van 
Brackel, Gene Urso, Norm Goldstein, Bob Lloyd, 
Paul Moriarlty, Ira Bettleman, Jon Brady, and 
Ruben Franco. 

Oh, yes, we haven’t done it all, Roger, but we 
started way down in the mud, and I believe we’ve 
come a long way. And, yes, Roger, we’ve got a long 
way to go yet. But we’ll not get there by wringing our 
hands and crying in despair and shame. We’ll get 
there by digging In and working at It and by raising 
money from every direction to continue the fight. 

If you want to help, Roger, you are welcome to 
join us. But please, before you lift up that vitriolic 
pen again, take a little time to find out what indeed 
went on and what Is going on now. 

My final plea to Roger Sharpe and all the Roger 
Sharpes in our industry Is, to paraphrase a quote, 
please ask not what this industry can do for you. Ask 
what you can do for this industry. 

[Editor’s note: Joe Robbins is president of the 
Sun Corporation of America (formerly Kitkorp) and 
is a past president of the American Amusement 
Machine Association (AAMA) and its predecessor, 
the Amusement Game Manufacturers Association 
(AGMA). After submitting this commentary, 
Robbins further added that the industry report 
referred to in Sharpe’s June 15 commentary was 
commissioned by AGMA because it was the best 
approach the association could afford to counter 
the industry’s public-relations problems. The alter¬ 
native, he said, was a multi-million-dollar media 
campaign. "Hundreds, maybe thousands, ’’ used the 
report, Robbins said, adding that at their own 
expense he and others appeared at many local- 
government hearings to represent industry 
interests.] 


56 


PLAY METEK August 15, 1986 










, A .‘-v& ^ 





k m 







mmST/li^ 


Now available in special 
cocktail table kit. 


3043 KASHIWA ST., TORRANCE, CA 90505 (213) 539-2744 FAX (213) 539-3626 Telex: 182426 


NOTICE: ARKANOID IS LICENSED EXCLUSIVELY TO ROMSTAR, INC. FROM TAITO AMERICA ALL RIGHTS RESERVED. 







































































★ 


Give Them More Of What They 

★ All new game play featuring over 
100 new mazes, more new mon¬ 
sters and unique player objectives. 

★ Includes the same outstanding 
Gauntlet buy-in and add-a-coin 
features to encourage multiple 
coin play. 

★ Earnings that rival the ATARI 

original Gauntlet. games 


III 

A 


Join In On The Player 
Quest Promotion 

★ Atari will be giving 
away over $ 12,000 in 
cash and prizes. 

All Gauntlet 11 games 
and kits* contain a pro¬ 
motional package for 
the Player Quest. 

The packet consists of a 
poster, official entry 
forms, player tips and a 
contest marquee. 

k Players must perform a 
special task within a Se¬ 
cret Room, obtain a 
personalized Secret 
Code and mail this 
code to Atari on an 
official entry form. 

U.S. and Canada only 


Available as whole games for 2 or 4 players 
and as a conversion kit for all original Gauntlets. 


© 1986 Atari Games Corporation. All rights reserved.